So You Want to Be a Gallery Artist?


Opening day at Slushbox Gallerys The Geek Strikes Back NerdCore III run by JR and Amanda Linton
Opening day at Slushbox Gallery's "The Geek Strikes Back: NerdCore III", run by JR and Amanda Linton.

Fine artists and commercial artists alike often exhibit their work in a gallery setting. What does it take to become a gallery artist, curator, or owner? What's involved on either side of the art gallery coin? In this article we'll tackle both sides, giving perspectives on creating work for galleries, curating shows, managing a gallery, and more. Consider this your guide to working within art galleries.
Galleries and those involved with them vary. What are some of the roles needed to put on a gallery show? I interviewed several artists, curators, and gallery owners to see what was involved with gallery shows they had been involved with in the past.
Artists: OK, no-brainer here. They're the creators of the work on the walls. They're the people who are bringing their visions to the masses. You can't have an art gallery without an artist or two.
Curators: In name, curators put together each show. Sometimes that is their entire role within a gallery. Other times there's a different person creating each event. For those I spoke to, it was common that this role was taken on by the manager or owner of the space.
Managers: For some gallery spaces, managers handle the day-to-day operations of the business as well as employee relations. They coordinate with curators, artists, customers, employees, and the owner. Perhaps they inhabit more than one of these roles or are the owner themselves. In any case, it's like many other managerial positions: hard work, with a high need of organizational and time management skills.
Owners: Like any business owner, their involvement varies. Some owners take on every role they can: the gallery space is their baby and art is their passion. Others may simply be business folk who enjoy owning something that contributes to the culture of the world around them. In any case, owning a gallery takes quite a bit of business know-how, from daily operations to advertising to accounting to keeping a building up to code and more. They're self-employed and an employer, making this a heavy role to take on, but possibly one you aspire to.
And More... There are definitely more people involved in art galleries. The day-to-day operations of the business itself involve many people, depending on the size of the space and whether it's a small gallery within another business or not. What about marketing for the show? And social media management? Depending on the gallery, these roles could be done in-house by curators or managers, or contracted to a marketing agency or freelancer. It definitely varies, but the short of it is there are many roles behind the scenes that get galleries and gallery shows up and running.

DeEtta Harris posed with her piece at Inner State Gallery
DeEtta Harris posing with her piece at Inner State Gallery in Detroit, Michigan.

"Make the art that you like, the art that you want to create and don’t let anyone tell you to create anything other than that." — DeEtta Harris, Michigan-based artist.
First things are first: how does someone get their work within a gallery or get to create a show themselves? For most of my interview subjects, they started with small student shows or local venues. If you major in art at a university or attend an art school, you'll find you have end-of-semester and end-of-year shows as well as access to calls for art for students (depending on where you attend and the culture around you).
Additionally, there are local calls for art that may be listed in newspapers or on the websites and social media pages of gallery spaces. Many galleries run juried shows where artists submit content and portfolios to be considered for an upcoming show. A great way to get involved is to check out a gallery or gallery space's website for news on upcoming shows and to see who is looking for artists to fill their walls.

Kyla Crawford
Kyla Crawford, bottom right, taking part in Oliver Herring, Areas for Action, Houston (Day 2: Mondrian Miek), 2015. 

"I seek out galleries by getting involved in juried shows and contacting curators and owners for studio visits. I go to openings, lectures and be part the art world. Network, never burn bridges." — Kyla Crawford, Houston, TX-based Artist
In the case of curating a show and learning the ropes behind the scenes, some cities have large art events that look for curators to outfit a venue with art. Some galleries also take on volunteers to help put on shows or simply may be hiring for a position at the gallery (perhaps doing merchandise, framing, or as an administrator). 
In the event you don't personally know a gallery owner that would be willing to hand over the reins for an event, working with galleries in this way or answering open art calls are ways to get involved and become known to curators, managers, and owners within your target community.

The Thrift Show at Glitter Milk Gallery in Grand Rapids Michigan
The Thrift Show at Glitter Milk Gallery in Grand Rapids, Michigan.

"Don't be afraid to submit your work to galleries. Read through their website to see what their submission guidelines are and go for it! Even if they don't respond the first time, submit again after a few months.
"Sometimes galleries are too busy to respond to all of the emails they get or they get lost in the shuffle. Keep showing them new work and progress! Sending an art postcard in the mail too makes you stand out." — Miranda Sharp, owner of Glitter Milk Gallery in Grand Rapids, MI
Let's say you've been invited to participate in a gallery show. Is there a specific theme? Is there a stipulation that it should be new work only? How many pieces are allowed, and what size should your piece or pieces be?
The first order of business for artists is knowing what curators and owners expect from them. Deadlines, themes, number of pieces, size of pieces, and pricing for their piece all need to be sorted out. Often, it's best to sort most of it out before you begin creating for the show. Curators set boundaries and limits for the artists so their job of wrangling everyone and everything together goes as smoothly as possible.

Allison Bamcat posed in front of one of her gallery pieces
Allison Bamcat posing in front of one of her gallery pieces.

"A painting you rushed to meet the gallery deadline will look rushed and may not communicate what you want. Trying to do 3 pieces for a group show where you only need to turn in one may not give you the time to create a considered piece." — Allison Bamcat, Boston, MA-based artist
How will your piece be displayed? If it's meant to hang on a wall, you need to know what the space provides in terms of hanging devices. Most often from shows I've been to or participated in, a simple saw-tooth hanger on the back of a canvas or frame was best. Some artists may want to showcase their work in a unique way. It's up to you to know what the gallery space can hold or handle, as well as if an installation is something you can do. 
In the case of group shows, you're often limited on number of pieces, size, and media. Group shows often have themes to them, and depending on the show you may be working off the same basic theme or idea as everyone else. As such, you'll be asked to work within specific limits, so everyone's work can be showcased come opening night.

Gallery piece by Amber Renne
Gallery piece by Amber Renne.

"If there is a theme I surround myself with inspiration on that theme... for instance if it’s about space then I’m constantly studying photos of space and sketching out illustrations relating to space or space travel until I combine them all in my brain into a new work." — Amber Renee, Indiana-based artist
In the case of solo shows or a show with another artist, you'll likely have more control over how your work is displayed. I've never known a solo show, from my experience or those I interviewed, that did not involve the artist heavily. If you want to create your own wonderland within the gallery space for your exhibit, you'll have to be as hands-on as possible and work together with the curator, manager, and/or owner of the space to make that vision come alive.

Lizs Sailor Moon piece for QPop shops Sailor Moon show
Liz's Sailor Moon piece for Q Pop Shop's Sailor Moon show in 2014.

"I like things to be cohesive and work together as a set and as individual pieces since they are usually purchased individually, that way the experience of the event and all the pieces on the wall together is one “art piece” per se, and the individual painting is another. I always personally find that much more appealing vs miss-matched pieces all on the wall." — Liz Lorini, California-based artist
The other side of the coin is creating and managing the show itself. For the curators and owners I spoke to, they often create shows based on themes and ideas they enjoy and invite artists whose work they admire. 
JR and Amanda Linton run Slushbox Gallery out of Ink and Pistons Tattoo in West Palm Beach, Florida. I asked them about running their business and creating shows. Both agreed that if you're running the business side of things you either have to be good at it and organized, or work with someone who is. Being clear and concise with artists you're working with in creating shows minimizes the setbacks that may occur (missed deadlines, missing submission forms, unexpected art pieces, and more).

The Candy Coated Dreams show at Slushbox Gallery in spring 2015
The Candy Coated Dreams show at Slushbox Gallery in spring 2015.

"Running any small business is HARD. Prepare to learn how to do it ALL. If you know you are not good at multitasking you better have a partner that is. If you are not willing to scrub toilets and take out the trash in the beginning, don't bother opening any kind of shop.
"You will wear many hats until you are A: able to pay other people to do those mundane things or B: are comfortable with allowing other people to know your business ins and outs. There is so much paperwork and organization that needs to happen on the back end that can make your business fail even before it’s running. You have to be organized from the get go." — Amanda Linton
Miranda Sharp owns and runs Glitter Milk Gallery in Grand Rapids, Michigan. I was curious about how she went about curating shows and how she got started with her gallery. While she curates most shows, she's also had guest curators and is quite open to bringing in new talent to do so, especially when it comes to bringing fresh work and ideas to Michigan.

The opening of Buffet at Glitter Milk Gallery in June 2015
The opening of "Buffet" at Glitter Milk Gallery in June 2015.

"I wanted to create an environment locally where artists could display lowbrow subject matter at a top notch level. Like something you'd see in LA but happening in the Midwest. It's really great to give a larger audience to local artists and to bring international artists into my city." — Miranda Sharp
Keep those plates spinning and you'll have no trouble putting together fantastic gallery shows. Figure out your theme, marketing materials, artists in the show (making sure all of the information they need has been sent out), costs of putting on the show, opening and closing schedules, and additional events for the show itself (catered openings, live band performances, art demonstrations, merchandise shop, artist signing, etc.). Of course the list goes on, but as with any event, planning, preparation, organization, and passion are the keys to success.
How do artists price pieces, and how does the gallery make money? They're both important questions to consider on either side of the coin if you're involved with a gallery. 
For starters, as the artist, a percentage of your sale price will go as a commission to the gallery. It varies from gallery to gallery, and they will definitely let you know, but I've found anywhere between 20% and 40% to be common. As such, when pricing your work, it's important to consider materials, time taken to create it, and the percentage going to the gallery if it sells while on display. Some galleries also charge an application and/or entrance fee to artists, ensuring they are able to fund the show on top of what sells during the show's run.
Galleries want the art to sell, so artists have to consider their demographic as well. If it's a gallery in a high-rent area, pieces can likely sell for more than a space in a low-income area. It's also important to consider who will see the work: is the opening a big event, do they have high traffic and sales in their online store, or are they popular on social media? Having an idea of the likelihood of pieces selling can influence prices as well, though often it's a personal choice on where artists place the value of their work.

Mary Kinsoras pieces for an Alice in Wonderland-themed tarot card gallery show
Mary Kinsora's pieces for an Alice in Wonderland-themed tarot card gallery show.

"The nice thing about galleries is you have a freedom to do what you want within the theme, the difficult part is making sure it caters to the audience looking at it." — Mary Kinsora, Michigan-based artist
Galleries may also have merchandise shops in addition to the show itself. Artists can sell prints, owners can retail related goods, or additional items can be made for the gallery itself or their online store. Often, galleries hold off on adding a new show's work until a short time after the opening. That way an opening is exclusive and special for those attending. Many galleries, though, allow work to be purchased online from a current or recent show, giving the artist and gallery more chances to promote the work and sell their pieces. 

Lizs piece for the Sugar high Club show at Slushbox Gallery in 2014
Liz's piece for the Sugar high Club show at Slushbox Gallery in 2014.

"If I don't know any of the names on the list I am usually reluctant because names are usually what bring people in to view the art and buy pieces, and it is also a good clue if the price range of the show will match with how I price my work since my artwork may be too expensive for smaller boutique locations and casual galleries." — Liz Lorini
This just scratches the surface of pricing, marketing, and selling work. Each venue, group of artists involved, and location is different. From those I spoke to about their work selling in galleries, it really depended on current trends, how they catered to the gallery and their demographic, and whether or not their work was something someone wanted to collect. There is no simple formula to pieces in a show selling, but experience and the shared experiences of others can help give you a good idea.
"Don’t be afraid to make mistakes, often times mistakes can be quite lovely, or at least a lesson" — DeEtta Harris

Painting by Crystal Mielcarek
Painting by Crystal Mielcarek.

"Smaller shows with no fees for entry are great starting places, larger shows with fees and tons of artists applying can be discouraging at first because they cost you upfront and there is always a chance with a juried show that you won't be accepted. The more shows you do the more people will remember your work and the likelihood that larger shows will start taking you increases." — Crystal Mielcarek, Michigan-based artist

Gallery piece by Amber Renne
Gallery piece by Amber Renne.

"As an artist you are always changing and getting better at conveying the theme or emotion you want to communicate visually. I believe the more you work at doing this in your own visual language the better chance you have to be noticed for your work." — Amber Renee
So you want to be a gallery artist? Or own or operate a gallery of your own? There's a lot to consider aside from putting art up on a wall, and it's all well worth the hard work and dedication of those involved. Gallery artists need to know their voice, artwork, and demographic in order to make a career out of creating work for collectors and fans. Owners and curators need to understand the current art trends as well as what sells around them in order to create a successful business. Having a passion for what they do and building a fan base for their gallery is a definite must as well.
It takes hard work and effort on all sides to bring ideas to life on the walls of a gallery. Get involved in the community around you. Go to gallery shows, student shows, and pop-up shows at venues within your community and start networking with artists and curators. Your work or vision may be perfect for an upcoming show, and the only way you'd know is by getting yourself and your work out there.
Many thanks to the artists that took the time to answer my questions and give us a peek into their lives and experiences within galleries. You can check out their work or gallery spaces in the links below:

Do You Need a Picture Archive?

So you have some digital photographs or videos and are wondering if you really need to worry about managing them or archiving them, or whatever it is you do when you have hundreds (or thousands) of digital files. You need at least a basic system to organize your files, but where do you start?
How big or complex your system becomes depends on your needs. In this tutorial we'll work our way through a set of key questions to help you identify your digital asset management (DAM) needs. The answers to these questions will help you start planning an archive that fits your pictures.

University of Michigan Library Card Catalog
University of Michigan Library Card Catalog, by David Fulmer, cropped from the original, CC BY 2.0.

These days, the answer to this question is yes for many, if not all, people. We love pictures and we're making them in tremendous volume.
Digital images need to be organized so that you can find what you need, when you need it. Colin Rowe, a digital asset management specialist with Archimedia, describes disorganized images as “digital landfill.” If you can’t easily access your pictures, your images are just taking up space.
The collection is one of the key building blocks in a picture archive. A collection is simply a set of images and associated files, and they are a great way to keep your files organized and useful. If you have more pictures than you can manage, the first step is to think about how to break your pictures down into collections. 
Beyond simple collections, proper data hygiene starts with naming your image files in a consistent, meaningful way and organizing those files into a logical file structure. Tagging your images with supplemental keywords that describe the content of the images also helps keep your collection healthy. All that organization can be a little tricky, though, without a system to implement it.
The catalogue is a second key structure in your picture archive. The catalogue is a way to organize your collections and the pictures within them. A specialized catalogue program or app will help you standardize filenames, add keywords, and sort your images into collections. Some cataloguing software is simple and free; others are heavy lifters designed to support teams. What you need will depend upon the size and complexity of your collection.
Digital photographs and videos are lost if only one person understands where the files are stored and how they are organized. A system that organizes images with a common set of principles makes it easier for someone else to access or manage the images on your behalf. Also, consider naming a designate and providing him or her with the necessary information to manage your collection should you be unable to do so.

Paintings in a window behind a security fence
Dawn Oosterhoff, Locked Pictures

Do you need to keep a digital file for later access or to fulfill a compliance or business reason, or do you need to set the file aside for security and safekeeping?
A backup system is a critical component of any digital picture archive. Digital files can disappear with one keystroke. Maintaining a second copy of your image files is the only way to protect your collection against a digital misfire.
Keeping a second (or third) copy of your files somewhere other than where you work on your images is your insurance against fire, theft, floods, or other disasters. Minimize the chance that disaster will strike both your original files and your copies by keeping them in two different places. Catalogue and backup software can make this process much less of a headache.

Servers in a rack
Managing the growth of your collection is one of the fundamental goals of digital asset management practices. Photo by Alex, cropped from the original, CC BY 2.0.

Instead of deleting images that you may—and likely will—want again, archive images that are not currently needed or not needed very often. New images or images that are accessed more frequently need to be stored in a system that is easily and and quickly accessed, but older images or images that are rarely accessed can be stored on slower and cheaper media.
Managing the growth of your digital files can be complex. It's hard to know how many pictures, and how many gigabytes of data, you'll need to keep. Will you upgrade to a new camera with a high megapixel count? Bigger files mean more storage. Will you start recording video? Again more storage. Hire a second camera for your growing wedding business? More storage.
Growth can be unpredictable. It can come when you least expect it and quickly become overwhelming. Your storage needs can change overnight. You don't want to run out of space at just the moment you need it most. A good digital asset management system has room for expansion and takes growth into account.
Is there something in your collection that has value? Do you want others, particularly future generations, to be able to access and understand your images?
Some cataloguing software is designed to be used and accessed by more than one person. And while most online services are not suitable for archiving images, many online services work well for sharing image collections. Using a consistent, logical organizational structure (names, folders, and keywords) will ensure that everyone can save and find what they need.
Digital asset management for your picture archive may sound like a complex, burdensome task, but a digital asset management system needs to be only as big or as complex as your collection requires. Moreover, the energy you put into creating and maintaining your system will be returned to you tenfold as you find it easier and easier to add images to your collection and later find exactly the images you or others want to see.
To learn more about digital asset management and building the management system you need, follow our series Digital Asset Management for Everyone.

How to Create a Summer Girl Illustration in Adobe Illustrator


Final product image
What You'll Be Creating

I want to show you how to create a summer-inspired illustration: a cute little girl eating a watermelon. As usual, you will use basic shapes as well as the Brush Tool to create the flowing hair. In this tutorial, I will show you the easiest way to draw the hair, but if you are already pretty good at this and want to learn more, please check out this special tutorial.
We will start from the head. Using the Ellipse Tool (L), first draw an ellipse with the fill color shown in the image below. Then draw a smaller ellipse for the eye, and rotate it a little to the left. Now, draw an even smaller circle for the pupil of the eye. 
After that, make a reflection to create the right eye. To make a reflection, you will need to select the whole eye and, using the Reflect Tool (O) while holding down theAlt key, click the middle of the head. Then check Vertical and press Copy. Make sure that the eyes are in the middle of the head. That's it for now.

creating the face and eyes

Let's create the mouth. Start with a long ellipse. While keeping it selected, using theConvert Anchor Point Tool (Shift-C), click on the right and left anchor points to make them sharp. Continue to keep them selected and go to Effect > Warp > Arc. In the new dialogue window, enter the options you see in the image below:

creating the mouth

Place the mouth in the correct place.

placing the mouth

Make a copy of the mouth and adjust the Warp Options—this will be the nose. Place the nose in its place.

creating the nose

Draw an ellipse for the blushing cheek. Rotate it a little to the right and then make a reflection of the left cheek to create the right cheek.

creating the cheeks

Using the same fill color, draw few circles around the nose—these are the freckles.

creating the freckles

Create a copy of the nose, expand it (Object > Expand Appearance) and using theEye Dropper Tool (I), take the fill color from the center of the eye—this will be the eyebrow. After creating the left eyebrow, rotate it to the left. Then make a vertical reflection to create the right eyebrow.

creating the eyebrows

Two ellipses with the same fill color as the face will finish the face by adding the ears.

creating the ears

To draw the hair, first let's create the base as shown in the image below. Using theEye Dropper Tool (I), take the fill color from the center of the eye.

creating the hair base

Before we start drawing the hair, we need to create a special brush. Draw a long, narrow ellipse (R=53 G=61 B=51). Drag it to the Brushes panel to create the new brush, set Colorization Method Tints and press OK.

creating the special brush

Now, let's take this brush and draw the hair. You can increase or decrease theStroke Weight, whatever suits best.

 drawing the hair 1

Reduce the Stroke Weight, make the stroke color lighter (R=83 G=83 B=72), and draw more hair.

drawing the hair 2

Reduce the Stroke Weight once again, make the stroke color darker (R=16 G=17 B=16), and draw the hair once again.

drawing the hair 3

Remove the stroke color and set the fill color to R=239 G=236 B=230. Take theRounded Rectangle Tool and draw a few lines—two or three are enough.

creating the floral wreath

Now for the flower. Set the fill color to R=247 G=245 B=240 and draw an ellipse. Hit the Rotate Tool (R) and while holding the Alt key, press on your artboard under the ellipse. 
In the new Rotate window, enter Angle 72 degrees and press Copy. Keep pressingControl-D to repeat your last movement, until you complete the flower. Place a yellow (R=255 G=229 B=130) circle in the middle to finish off the whole flower.

creating the flower

Make different sizes of the flower, and spread the flowers throughout the head.

spreading the flowers over the wreath

Once you have an ellipse, fill with R=115 G=145 B=80. Pick the Convert Anchor Point Tool (Shift-C) and make sharp anchor points. You'll get a simple leaf shape.

creating the leaf

Create several copies of the leaves, make them different sizes, and place them under the flowers.

spreading the leaves over the wreath

Three different circles placed as in the image below will make up the cherry.

creating the cherry

Put two cherries close to the girl's ear. Using the Eyedropper Tool (I), take the color from the leaf, but make it a stroke color. Using the Pencil Tool (N), draw the stems connected to the cherries.

placing the cherries on the ear

Create a vertical reflection of the cherries for the other side.

creating another two cherries on the ear

Draw two red ellipses which are overlapping each other. The upper ellipse has to be over the circle. On the Pathfinder panel (Window > Pathfinder), press Minus Front and you'll get the watermelon base shape.

creating the watermelon base shape

To create the effect of a bitten watermelon, draw small circles over the previously created shape. And press Minus Front in Pathfinder again.

creating the bitten watermelon

To make the rind of the watermelon, create a copy of the previously created shape and place it behind the original shape (Control-C, Control-B). Change the fill color to R=215 G=234 B=195 and stretch it down little bit. We’ll do this once again, but this time, apply the color R=115 G=145 B=80. Don't forget to stretch it down.

creating the rind of the watermelon

For the watermelon seeds, we will make them like water drops. Set the fill color toR=53 G=61 B=51. Draw an ellipse. Make the top anchor point sharp using theConvert Anchor Point Tool (Shift-C). Then move the left and right anchor points down.

creating the seed

Spread the seeds over the watermelon.

spreading the seeds over the watermelon

And give it to the girl.

placing the watermelon

We’ll start with an ellipse and a circle to create the finger. Select the whole finger and move it to the right. Press one more time, Control-D, as you did with the flowers before.

creating the fingers

Rotate her right hand and put it on the watermelon. Reflect the right hand to create her left hand.

placing the hand and creating another hand

Now for the sleeve. On the ellipse, move the right and left anchor points down.

creating the sleeve

Rotate it to the right and place it under the hand. Then create a vertical reflection of it to create the other sleeve.

placing the sleeve and creating another sleeve

To make the body, simply make a copy of one of the sleeves and make it wider. Place it under everything (Control-X, Control-B), and that completes the body of the girl.

creating the body of the girl

We can also decorate the shirt of the girl by drawing a few navy blue (R=76 G=84 B=107) stripes. Make one more copy of the body in front (Control-C, Control-F), and while keeping it selected, select the stripes. Press Crop in Pathfinder. Don't take out this selection, and go to Object > Path > Clean Up. Make sure that all the small squares are checked and press OK.

decorating the girls shirt

Create a gray square behind everything (Control-X, Control-B), 600 px width and height. Draw in a darker circle inside.

creating the background

Place the girl in the middle of the circle. Try to put her head inside the circle; the body will overlap the circle a little bit.

placing the girl on the background

Create a copy of the background circle (Control-C, Control-F), and while keeping it selected, select the whole girl. Or you can select everything (Control-A) and uncheck the background square. Then go to Object > Clipping Mask > Make. Now the girl should be inside the circle.

making clipping mask

Tadaa! We are done. You completed a huge task! Maybe you learned something new, maybe you practiced what you already knew, but I'm sure you enjoyed it!

How You Can Help Educate the Next Generation of Web Professionals

The web industry is growing fast: no-one can dispute that. But what is being disputed within the industry and in the media is whether or not there are enough skilled people to fill the jobs that are being created.
The existence of a skills gap is something that's interpreted differently by different analysts: some point to high levels of unemployment and the fact that there are plenty of workers available to fill jobs, while others argue that it's not just any old workers that are needed to fill the high-skill jobs in the web industry, but skilled individuals. Sites like the Huffington Post have reported extensively on the nature of the skills gap and how it can be addressed. Some estimates paint a more worrying picture, estimating that there will be a shortfall of a million skilled coders in the US by 2020.
But whether or not the skills gap represents a crisis, there's one thing you can't argue about: today's kids and young people will need a skill set that hasn't traditionally been taught in school or college, and what's more the skills they're learning now may be at least partially obsolete by the time they enter the jobs market. If today's kids are going to be filling the high skilled development jobs of the future they don't just need to know how to use a computer or even how to write HTML: they need a deeper understanding of how computers work and a lack of fear when it comes to working with new technologies and trying new ideas.
The education system is working hard to catch up: in the UK, ICT has been replaced by a new flexible Computing curriculum with less focus on word processing or creating Powerpoint presentations and more on code. In the USA school districts are attempting to catch up, but there is evidence that Computing isn't consistently being given the emphasis it might be. Even with an evolving curriculum, teachers, particularly at Primary or Elementary level, can find teaching computing daunting, as it's often not part of their skill set.
So what can experienced web professionals do to help address this and reduce the risk of not being able to fill jobs in decades to come? In this article I'll examine some of the initiatives taking place, and suggest why and how you can help to educate the next generation of web professionals.
It's safe to say that a huge proportion of kids and young people love computers, and they don't just want to use them passively. The immense success of MInecraft and the popularity of using it in creative ways shows that there is an appetite for doing something more with a computer than passively following the rules and storyline of a game.
But Minecraft doesn't teach all of the skills people need to pursue a successful career in the web industry. It's not just people who can sit at a computer for hours and produce code that will be increasingly needed, but also experts in human machine interaction as UX and UI become more important, and people whose creativity means they can invent future technologies and solve problems we haven't even come across yet.

2 kids at a Code Club
These kids love their Code Club.

Students can learn some of these skills in other ways: for example creativity can be applied across the curriculum and an understanding of UX can come from studying Psychology or Ergonomics. But learning to code can help kids with problem solving skills, understanding of basic concepts, the ability to identify why something isn't working and fix it, and developing their ideas. Importantly it also helps them lose any fear they might have of doing more than just using a computer as a tool.
Most people who work in the web industry will tell you a personal story of how they dabbled with computers at a young age. If they're of a certain age, they'll also tell you that this was frowned upon by adults who didn't 'get it'. Personally I used to spend my lunch breaks in the computer room at school learning how to program my own games using BASIC (and playing other students' games too, saved on floppy disk). My teachers thought this was a waste of time so I would tell them I'd spent the hour at the dance club. I think the way I chose to spend my time turned out to be more useful!
An interest in computing certainly isn't frowned upon by teachers these days, but sometimes it's not understood: most teachers have a background in non-technical subjects (especially at Elementary level), and may not have an intuitive grasp of what their students are doing and why it excites them so much. Which is where people from outside the education system—professionals—come in.
There are a variety of ways that people with coding and/or web design and development experience can get involved in helping kids and young people learn key skills, but before I go into those, let's take a look at the benefits.
  • It's fun. Taking part in something like a Code Club or a Coder Dojo takes you away from your desk and gives you a chance to do something different. Working with kids who are so motivated by the subject is lots of fun.
  • It consolidates your skills. If you're passing your own skills on to an audience, it makes you reflect on what you do and why. It also helps you identify any bad practices you might have picked up over the years and correct those.
  • You learn from it. I've been running a Code Club for a year now and it's prompted me to learn about coding languages that I hadn't worked with before, so that I can support the kids.
  • It's inspiring. Working with kids is completely different from working with adults. Their enthusiasm, creativity and refusal to be constrained can be quite energising and make you approach your work in new ways.
  • It's an investment in the future. The more of us get involved in passing on skills to young people, the more skilled people there will be to work alongside us in the future. Don't think of them as the people who'll be snapping at your heels in ten years' time: think of them as future coworkers or employees.
  • It's great PR. If you run an agency or other business, having a public involvement in educating kids and young people helps you engage with the local community and gives potential clients and employees a positive impression of the way you work.
  • It can motivate staff. If you employ people with technical skills, giving them time to get involved in Code Clubs or similar will help motivate them and increase employee loyalty.
Personally I run a Code Club once a week and enjoy the fact that it gets me away from my desk and into a completely different environment. I enjoy working alongside the teachers and seeing the moment when a student suddenly grasps a new concept or creates something they never thought they could.
There are a few organisations that exist to link experienced adults with kids and young people who want to learn. Let's take a look at some of them: Code Club, Hour of Code, CoderDojo and Young Rewired State.

Code Club website

Code Club links volunteers with kids who want to learn code. It's aimed at 9 to 11 year olds and most of its clubs are run in primary schools. It started in the UK but is expanding internationally.
You can either sign up to run a club at a venue you've already identified (your local school or community centre, for example), or you can register to volunteer and be matched with a school or venue that's looking for someone.
As the clubs normally take place in schools, you won't need to find a venue or audience, and you'll work alongside a teacher, meaning you don't need to worry about behavior or any of the non-coding aspects of the club.

Boy coding on a laptop
Help kids learn code by becoming a Code Club volunteer

Erietta is a Code Club volunteer who really enjoys getting involved:
"As a programmer, I am very enthusiastic in both learning more myself, and teaching others. Code Club provides me with a way to share my knowledge, and it’s a great chance to do something different and break the daily routine. Plus it may make more people interested in programming, which is something the field needs!"
All of the lesson materials are provided: these cover Scratch, HTML and CSS, and Python. There is flexibility though, and plenty of Code Club leaders also teach the kids about their own areas of expertise.

Hour of Code website

The Hour of Code initiative was established in the USA in 2013 with the goal of making computer science available to more schools, with a specific focus on increasing women's and ethnic minority participation. It has support from some of the biggest US tech firms, including Amazon, Apple, Facebook, Google and Microsoft, as well as an advisory team made up of education experts from universities and other organizations.
A lot of the resources on the Hour of Code website are targeted at teachers, providing them with the tools to run coding session with their students, but there are also opportunities for people who aren't teachers. You can teach the introductory course as a volunteer, but unlike Code Club you'll have to do most of the work yourself: getting it off the ground, finding a venue and publicising your course to students. The lesson materials are all provided.
If you don't have time to get involved to such an extent, you can help by adding tips to the online tutorials, which is something that can take as little as 10 minutes.

Coder dojo website

Coder Dojo is a network of free computer programming clubs with a global reach. Its audience is young people aged between seven and 17, and it covers a wide range of topics including web design and development.
Volunteers are called Coder Dojo Champions, and they take responsibility for setting up, running and maintaining a club (or Dojo). You don't have to do all the teaching yourself: you can bring other volunteers in to help. You'll have to find a venue and publicise the Dojo yourself, but you do get support from the Coder Dojo team.
If you aren't ready to commit to running a Dojo yourself, you can register as a volunteer and help out at an existing Dojo, which is a great way to add as many skilled professionals as possible to each Dojo and offer learning on more topics. 

Young Rewired State website

Young Rewired State is a movement aimed at 'digital makers' aged 18 and under. It runs regular events (called Hyperlocal) in local communities as well as annual events such as the week long Festival of Code, which takes place in the UK and brings young coders together from across the UK and internationally to work in teams and compete against each other.
Chloe Gutteridge is just one of many young people who's benefited from YRS:
"YRS has been a great help in me learning to code. I learnt more in the first 5 days of their Festival of Code than I had in the two years of computing lessons I'd had previously. I can’t wait until the Festival this summer!"
YRS is less formal in its approach than other initiatives: instead of having lesson plans or a curriculum, it brings young people together and encourages them to work on their own projects together or explore languages or technologies as a group.

YRS - hundreds of young people in a large space with computers
2014's Festival of Code

A number of Hyperlocal groups are run by digital agencies at the weekend, so this is a great way to get involved if you run or work for an agency that wants to help develop young coders.
If you're outside the UK, you can get involved via the Everywhere initiative, which takes place online and via weekend events in cities like New York, San Francisco, Berlin, Kosovo and Singapore.
Learning to code and to design and develop for the web is lots of fun, and it's going to be an increasingly useful skill for young people as more quality job opportunities are created in the years and decades to come. By getting involved in passing on your skills to the next generation you not only get a huge amount of satisfaction and enjoyment right now, but you know you've helped invest in the future of the industry.
There are plenty of organisations and initiatives around the world that you can get involved in as a volunteer: so what's stopping you?
Image credits: Code Club/Chocolate Films Ltd, Young Rewired State.

 

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