Rig a Fish in Maya

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Final product image
What You'll Be Creating
In this tutorial you'll learn how to create a complex rig for a fish in Maya. Shaun Keenan covers creating and parenting joints, adding controllers and constraints, adjusting skinning and influences through weight painting, setting up an auto swim feature and building a graphical user interface for easy animation.

1. Introduction and Placing Joints





2. Painting Weights




3. Painting Weights 2




4. Final Weight Painting




5. Creating Rig Controls




6. Making Connections




7. Setting up Auto Swim Features




8. Creating the Character GUI




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