In this tutorial you'll learn how to create a complex rig for a fish in Maya. Shaun Keenan covers creating and parenting joints, adding controllers and constraints, adjusting skinning and influences through weight painting, setting up an auto swim feature and building a graphical user interface for easy animation.
1. Introduction and Placing Joints
2. Painting Weights
3. Painting Weights 2
4. Final Weight Painting
5. Creating Rig Controls
6. Making Connections
7. Setting up Auto Swim Features
8. Creating the Character GUI
Download Videos
- Download A (videos 1 & 2)
- Download B (video 3)
- Download C (videos 4 & 5)
- Download D (videos 6, 7 & 8)