We pay a visit to Rose – a Best of Show winner at the Brand
Impact Awards – and tour its hugely characterful studio.
When Simon Elliot and Garry Blackburn founded Rose
in 1999, each had already built up a strong design reputation. The
studio has gone on to work with a huge range of iconic cultural
institutions - including BAFTA, D&AD, the National Portrait Gallery,
Tate and the V&A - as well as the likes of Virgin, Unilever and the
BBC.
Was it a deliberate move for the studio to specialise in the cultural sector?
Simon Elliott: It's partly born out of my
background at places like Pentagram. We had a great heritage of working
with people like the English National Opera, so I had a good knowledge
of how that sector works.
As co-founders, how do your design skills complement each other?
Garry Blackburn: Ideas are important, but
it really matters to us to craft them beautifully. Simon has an ability
to make everything look beautiful. The cultural clients we work with are
interested in that, but also recognise the logic behind the decisions
and the practicality of solving commercial problems. SE: The fact that Gary comes from a
corporate identity background really helps institutions use whatever
money they have to maximum effect.
Rose is increasingly working with global clients – how did this come about?
GB: We've always worked on two platforms,
one corporate and the other arts-based. This works really well
internationally. Essentially we're exporting the best of British. Look
at China, where Aston Martin sales are going through the roof. There's a
real interest in British design at the moment. SE: I'm going out to St Petersburg and
Moscow soon as part of an envoy, and that's down to our cultural
specialism: I'm deliberately going out and talking to museums and
galleries. We were also fortunate enough to get a call from an Indian
client two years ago. Gary and I went out to Delhi, and we've been
working with them ever since.
Case study: Bletchley Park rebrand
Rose recently developed a new identity system for Bletchley
Park museum - where the Enigma code was famously broken in World War
Two. Fittingly, the branding is based around finding patterns in
seemingly random jumbles of letters and numbers.
"The way they originally recruited the staff in the 1940s
was to put crosswords and puzzles in the Telegraph and the like, and
make a competition of it," explains co-founder Garry Blackburn. "People
would send off their names and addresses and get contacted mysteriously.
Those people had brilliant brains."
Junior designer Maja Håkenstad helped craft the pattern
element of the brand, translating the concept across everything from
posters and business cards to signage and staff uniforms.
Case study: Mark Wallinger: Labyrinth
One of our Best of Show winners at the inaugural Brand Impact Awards,
Mark Wallinger: Labyrinth is a fascinating project from Art on the
Underground that saw 270 unique pieces of artwork installed in every
single Tube station on the network.
Senior designer Rupert Gowar-Cliffe helped make the project
happen: "We knew the artwork would remain on the underground for ever;
it would have a legacy," he explains. "Each piece was unique, and Mark
had done lots of research to identify designers to create them. Our
involvement was to make sure all the different elements came together."
And finally…
Garry Blackburn and Simon Elliott conclude by exploring how
Rose's portfolio of work for iconic British institutions is expanding
with more international clients.
Treat your screen to a new look with these exclusive wallpapers created by top designers especially for you.
Here at Creative Bloq, we've teamed up with a host of
leading designers to bring you a bunch of free wallpapers for your
iPhone, iPad and desktop. Good to you aren't we? So, just incase you
missed them first time round, here's a selection of the brilliant
designs we've featured. Enjoy!
01. Holly Sims
Holly took inspiration from decorating her new flat
Based in London, Holly Sims
is an illustrator and full time greeting card designer, with just over
four years experience in the industry, balancing working in-house with
her own illustration work. She enjoys using bold colour palettes and
simple shapes, collating everything into the final image along with
other hand-drawn textures and patterns.
Sims on her artwork: "The idea for this piece came from the
colour palette first - I’ve just moved in to a new house and I’m getting
excited about decorating my new home studio in greys and yellows, so
those colours are on my mind at the moment.
02. Robyn Mitchell
Robyn is inspired by the architecture around her home townRobyn Mitchell
is a freelance illustrator and graphic designer living and working in
the vibrant city of Cape Town. With four years' experience in the
industry, she has worked across a wide range of fields, including
packaging design, corporate identity and illustration.
"There are so many amazingly beautiful buildings with so
much character and history in my home town Cape Town, South Africa," she
explains. "I was especially inspired to create an illustration of our
City Hall, with Table Mountain in the distance."
03. Duncan Wilson
Duncan aimed to draw and write about a new character every week during this seriesDuncan Wilson is a creative director and illustrator based in the south of England. "This is a piece from the Pixie Tuesday
project that ran on my blog every week (without fail) for eighteen
months," he explains. "The aim of the project was to draw and write
about a new character every week in order to develop my illustrative
style and build a portfolio showcasing my personal work."
04. Ben the Illustrator
Click image to download this wallpaperBen the Illustrator
kicked off our free wallpaper giveaway back in July with this beautiful
tiger illustration. Going through a phase of sketching simple images of
birds and animals, this particular design took him just 20 minutes!
05. Chris Malbon
Click image to download this wallpaper
Next up was this gorgeous abstract illustration titled 'Eight' by designer and illustrator Chris Malbon.
The concept for this piece came about after Malbon caught a big spider
in his studio. This kick-started a whole series atmospheric black and
white images by the designer.
06. Henry Hargreaves
Click image to download this wallpaper
When we approached photographer Henry Hargreaves
to design a wallpaper for us, we were very excited to see what he came
up with. This being the guy who's made a book about boobs and likes to
deep fry gadgets. And he didn't disappoint us with this brilliant, yet
disturbing image, which, when downloaded, makes it look like he's stuck
in your device. Awesome.
07. Mike Stone
Click image to download this wallpaper
This vibrant, psycedellic-style wallpaper was created by illustrator and copywriter Mike Stone.
Stone, who designed this image in 2009, commented, "When it comes to
illustration I like blending together certain themes, objects and
imagery until they naturally co-exist in one image."
08. Stanley Chow
Click image to download this wallpaper
If you're from, or love the city of Manchester, then you'll certainly appreciate this beautiful design by talented illustrator Stanley Chow.
This particular wallpaper was initially intended for Chow's daughter's
bedroom, which is why he illustrated it with simple geometric shapes.
09. Jon Burgerman
Click image to download this wallpaper
Back in August, we collaborated with colourful artist Jon Burgerman
to bring you guys this cool wallpaper design. Burgerman created three
seperate images - No-one Knows The Way, Hopscotch and The Hustle the
Dance - all of which are acrylic paintings on watercolour.
10. Amy Holliday
Click image to download this wallpaper
Young professional illustrator and hand-drawn typographer Amy Holliday
is the lady behind this detailed wallpaper. With an affinity for
animals she finds herself inspired by nature, conservation and by things
she finds fascinating: exotic places, colourful cultures, and the
novelty of exciting objects found in everyday life.
11. Steven Bonner
Click image to download this wallpaperSteven Bonner
is a designer and illustrator widely known for his experimental take on
typography. Creating this piece as the 2012 London Olympics approached,
he commented, "The idea of never finishing something until you've
achieved your goal appeals to me, and I think it's as relevant in work
and it is in sport."
12. Justin Maller
Click image to download this wallpaperJustin Maller is a freelance illustrator and art director. He is also founder and creative director of international modern art collective Depthcore, which he created this striking piece for initially. The generous designer then donated it to us for our weekly wallpaper spot.
13. Uglylogo
Click image to download this wallpaper
We love this playful wallpaper, created for us by Frode Skaren aka Uglylogo.
The concept for this design came about when Skaren was collecting
leaves with his three-year-old daughter. He comments, "I imagined them
as characters. I love how the leaves make like open arms, almost like
they spread their wings when falling. Wonderful."
14. Becha
Click image to download this wallpaperVesna Pesic
aka Becha is a freelance graphic designer and illustrator based in
Serbia. She created this piece in order to brighten up the start of the
week. "The thing I like about being a freelance artist is adaptability
and a week without strict work-hours. So, Monday is like Saturday. This
deer wallpaper is a present for everyone who love Mondays!" she says.
15. Neil McFarland
Click image to download this wallpaper
Neil McFarland is lead visual designer at digital design studio ustwo.
His image of Willow the Whale, the hero of the ustwo game 'Whale Trail'
featured as our wallpaper in October. "It's taken from our forthcoming
e-book with Penguin based on the game and is called the Adventures of
Willow the Whale – ‘The Curse of Baron Von Barry' " he says.
16. Jamie Smart
Click image to download this wallpaperJamie Smart is
a British comic artist and writer. Over the past ten years, he's worked
for clients including The Dandy, The Sunday Times, The DFC, The Cartoon
Network and the BBC, and character-designed for Disney. This was one of
the early concept pieces for his sometimes rude but enjoyable webcomic
Corporate Skull
17. James O'Connell
Click the image to download this wallpaperJames Oconnell
is a Manchester-based doodler, illustrator and all round image maker
with an international reach. He has a passion for tone, form and texture
and generally tries to create work that makes people think, but mostly,
which makes them smile. He created this one back in November.
18. Dan Moat
Click the image to download this wallpaperDan Moat
is a graphic designer based in the UK. He says of his
illustration..."The monkey himself was a product of playing about with
manipulating circles in Illustrator a while ago. I love doodling with
pens and paper and sketching out ideas first but sometimes it's really
fun to just sit straight at my computer and see what I can come up with
using only basic vectors.
19. Alun Edwards
Click the image to download this wallpaper
Alun Edwards is a versatile and experienced design director at UK-based creative agency Studio Output and
has been helping to build forward-thinking brands for fourteen years.
He loves that everyday objects (and some pretty cheap finds) can be
bought alive by their juxtaposition, which is showcased in this
wallpaper.
20. Gareth Axford
Click the image to download this wallpaperGareth Axford
is an animator and illustrator based in a beautiful small town in the
Brecon Beacons, South Wales. He thought it might be fun to revisit an
old style of his in order to hone his vectoring and colour skills on a
series of illustration of characters from his favourite films.
21. Vault49
Click the image to download this wallpaper
A multi-talented creative, Luke Choice is a senior designer at award-winning design studio Vault49.
The artwork was an conceptual soundscape environment, taking
inspiration from coral reefs and combining them with the bass-lines from
some of the favorite studio soundtracks.
22. Ben Steers
Click the image to download this wallpaperBen Steers
is a freelance illustrator and designer working out of the beautiful
city of Bristol. His work is a mix and match of different graphic styles
with influences ranging from '80s animation to early graffiti.The
illustration 'Woodland Adventures' was originally conceived for an
exhibition at the Kidrobot store in London
23. Craig Minchington
Click the image to download this wallpaperCraig Minchington
is a Welsh digital artist, living in Bristol, creating under the alias
Adora. This illustration is an adaptation of an older piece of work
called 'The Beginning'. As there's no real central focus, he simply
concentrated on composition, colour and form.
24. Ollie Hoff
Click the image to download this wallpaperOllie Hoff
is a graphic designer living and working in Norwich, UK. Hoff on his
illustration... "'We're Coming Home' was a recent personal piece I
worked on. It was an idea I came up with while doodling on a notepad at
work.
25. Rob Green
Click the image to download the wallpaperRob Green
is an award-winning art director from Birmingham, UK. He works broadly,
covering everything from concept right through to design for print, TV
and radio. Green on his illustration: "Towards the end of April 2013, I
came across an article that posed the question 'What is the future of
type?'. What interested me most was how to answer such a question.
26. Tim Easley
Click the image to download the wallpaperTim Easley
is a self taught designer and illustrator from London, who likes to
work with hand-drawn lettering, bright colours and bold lines. Easley on
his illustration... "I did this hand lettered piece to remind myself
that it’s important to keep doing work, even if you have absolutely
nothing to use it for."
27. Tom Redfern
Click the image to download the wallpaperTom Redfern
is a freelance illustrator and image maker who lives and works in the
creative city of Bristol. Redfern on his illustration... "With this
image, which was created especially for Creative Bloq, I wanted to give
everyone something that would inspire them to focus on the playful
nature of the creative process, and if nothing else, make them smile a
bit."
28. João Oliveira
Click the image to download the wallpaperJoão Oliveira
is a freelance art director, designer and illustrator from Porto,
Portugal. Oliveira is also the founder of multidisciplinary studio Onrepeat.
He says of his artwork..."This illustration was originally created for
the Depthcore's 'Echoes' exhibition and it's about jazz. My objective
with this piece, just like many others of mine, was to blend typography with illustration."
29. Joe Stone
Click the image to download the wallpaperJoe Stone
is a freelance designer and illustrator based in the UK. During his
creative career, Stone has worked with clients ranging from
international exhibition organisers to local start-ups on brand, print
and digital design."Having had a lifelong obsession with comic books,
Superman is a hugely important character to me," says Stone.
30. Jenny Lloyd
Click the image to download the wallpaperJenny Lloyd
has been working as a freelance illustrator since graduating from
Falmouth College of Arts in 2004. During this time she has worked for a
wide range of international clients.
"This piece was originally created as an editorial
illustration for an article about the rise in popularity of Japanese
visual culture. I was inspired by the delicacy and soft colour palette
often present in vintage Japanese prints," she explains.
31. Lesley Barnes
Click the image to download the wallpaperLesley Barnes
is an animator and illustrator who lives and works in Glasgow. She uses
a graphic and colourful style to tell stories with both her
illustration and moving image work. Barnes on her illustration...
"Inspired by their amazing tails, I created this pattern called Peacocks
for Wrap Magazine's wrapping paper range."
32. Andrew Groves
Click the image to download the wallpaperAndrew Groves
is an illustrator and image maker, currently based in the woods of
Sussex, UK. Natural phenomenon, wilderness exploration, and adventures
are common themes in his work. "Like most of my work, this piece is
inspired by the great outdoors and things I've seen on various trips and
quests, which are then reinterpreted using simple shapes and limited
colours," he says.
33. Helvetica
Click the image to download the free wallpaperI Love Typography
is one of the leading blogs for typography nerds, and it also offers
some great typographical wallpapers. This brilliant homage to Helvetica
was designed by Hamish Macpherson, a Canadian creative and web producer. Would you like to submit a wallpaper for free download?Let us know in the comments box below!
AKQA's executive creative development director Andy Hood
considers why the Oculus Rift VR headset could revolutionise how
agencies approach experience-based design.
Everyone knows what a VR headset is - we've seen them
in movies since the '70s and witnessed the attempts at launching
products in the '80s and '90s. So is there anything amazing in the Oculus Rift?
Our familiarity with the concept tends to lead to people approaching
their first Rift experience in a nonchalant manner. At the end of their
journey through some Oculus Rift demos, however, the wide eyes and open mouths reveal that a completely new view of the future has just made itself known.
That's how good the experience of using Oculus Rift is. Even
after testing the first developer prototype Oculus released as a result
of the hugely successful Kickstarter campaign, it is hard to prepare
yourself for the sheer physicality of the experience.
So, it's good. Find one and see for yourself. But so what?
When augmented reality first appeared to consumers a few years back, it
was a revelation. Suddenly we could see animated characters through our
webcams, courtesy of a QR code we might have found on a box of cereal,
and we were awed. The wonders would never cease, we thought. But the
novelty wore off, and it's taken years for smartphone technology to
enable useful real-world applications of augmented reality
(AR) to become popular. So what of virtual reality (VR), and what of
Oculus Rift ? How can this tech succeed where its predecessors have
failed? In 2012, Oculus Rift offered a Development Kit to those
pledging $300 or more on Kickstarter, and later made them available for
pre-order. The kits started shipping at the end of March 2013
The answer is content. The concept of VR has been around for
so long that many have been waiting for its arrival to implement their
ideas. There is a huge array of developers creating all kinds of content
for the Rift , which means that the device will be well served aft er
it launches. Lack of content can be the death of any platform, but
Oculus Rift will not be found wanting here.
The Trojan Horse, naturally, is gaming. A popular thought
upon experiencing immersive VR for the first time is, "What would Call
of Duty be like with this?" and clearly there will be many Rift-enabled
games around. The Rift will become the Christmas gift of choice for a
vast number of game-crazed people. And don't assume it will be expensive
- mass adoption will surely be more important than anything else in the
early stages.
With any number of Rift s finding their way into households
through gaming, the path will be set for many other applications of
immersive VR to follow. For example, education - why teach children
about the Battle of Hastings when we can put them right in the middle of
it? Perhaps they will be able to experience the processes of biology,
chemistry and physics from the inside. And of course engineering and
design - VR is the ultimate simulator. We can explore places we could
never go from the comfort of the living room. Once you start coming up
with applications it's hard to stop. Productised immersive VR is a
game-changer for everyone. There are few walks of life where it will not
have an impact. AKQA partnered with Nissan in 2013 to develop an immersive virtual world, powered by the Oculus Rift
This all comes with plenty of questions. When the technology
goes mainstream, will there be any form of governance or will the world
be deluged with the VR-equivalent of 'fart apps'? Will the morass of
applications with more bugs than features that currently permeates app
stores be replicated here? Will developers pay as much attention to
navigation and control as they will to stunning environments and 3D
models?
Navigation is a vital tool in maintaining the totally
immersive nature of the VR experience - being tied to external
controllers is a limiting factor here. It is also very difficult to
predict how long the VR revolution will take. It's possible that once
the immediate rush of gamers buying the Rift is over, we may see a
plateau in the adoption of VR.
Things may go a little quiet while a broader and more
utility-focused range of applications are worked out, tested and
developed. Or it could be that many of them are ready from day one. What
I think is abundantly clear is that whether it takes five weeks or five
years, immersive VR is very much here to stay, and its impact will be
felt far and wide.
For those of us who seek to apply new technologies to solve
the problems of businesses and consumers, Oculus Rift is the kind of
thing we live for, an exciting new medium with a whole realm of
possibilities. The risk, however, is seeing the technology first and
making our application of it entirely arbitrary.
It is pretty easy for most people to spot when technology
has been crowbarred into a solution because it's 'cool'. The consumer
experience is pivotal, and whether or not it is truly served by the
technology, whether the solution genuinely fits the problem, is key. Visitors to the Tokyo Motor Show could create their own concept cars in Nissan's virtual world
We are almost certain to have to put up with a lot of
pointless or substandard content. This is true of every medium, be it
books, films, music or iPhone apps, so nothing to unduly worry about. We
must concern ourselves with delivering the content, applications and
solutions that can truly make this medium indispensable, and solve
problems in a uniquely seamless and sophisticated way, as though only VR
could ever really have been the natural solution to the problem.
That last point is true of all technologies. Oculus Rift is
the current hot topic, but there will be others. We find them
everywhere. Startups are creating new technologies and techniques all
the time. You better believe that the tech giants are hard at work on
their next offerings. Kickstarter is a brilliant place to keep track of
anything at grassroots level. It enables you to place a pretty small bet
on a technology or product, get the very first belt-and-braces
prototype off the assembly line, and then realise major opportunities if
you can find the relevance and deliver genuinely valuable solutions
using it. And if you don't think that's worth getting out of bed for,
then you're in the wrong industry.
As creatives, we all think we're unique – but in truth there
are only 12 types of designer. Creative director Liza Enebeis consults
her inner Zodiac to bring you your stars.
Designers born under
Aries are fearless. They aren't afraid to tell the client what they really think. Their passion lies in branding - they want to put their mark on everything. And if the chance arises, they'll make a logo design 10 times bigger just so they can admire it from afar.
Taurus designers are the most reliable;
they never leave a client disappointed. They also own the most lucrative
design studio in the city. You can feel it from the moment you walk in,
from the designer floors, walls and lights, right down to the designer
toilet seat.
They're the complete opposite to
Cancerian designers,
who tend to set up their design studio at home and like to keep client
contact to a minimum. Their sensitivity is reflected in their work -
they shy away from bold typography and bright colours.
By contrast,
Leo designers are brashly
confident. They make great keynote speakers because they're guaranteed
to give the best show. Their designs reflect their personality - their
type is all-caps, preferably centred, as if everything revolves around
them.
They work especially well with
Gemini designers,
who can sweet-talk clients and have them agree to anything. They can
sketch almost any scenario, although they can go from loving their own
proposal to completely hating it in a matter of minutes.
Virgo designers, on the other hand, are the
most precise. While the rest of us are busy looking at the bigger
picture, the Virgo designer is busy checking all the kerning for the
third or fourth time. They strive for perfection.
They're similar to
Libras - when a Libra
designer designs, expect them to take a while. All potential outcomes
are weighed. Should the logo be left-aligned or right-aligned? Should it
be bright red or slightly darker? This can go on for weeks, and no one
will see the difference except for the Libra designer.
That's too laborious for the
Scorpio designer.
They rely on charm and sexiness. The way they build up a presentation,
smoothly revealing one concept after another, often turns on even the
coldest client.
Sagittarius designers tend to be playful, on the other hand. They're simply willing to try things out.
Capricorn designers
sympathise with that approach. They just can't stop designing. Every
design proposal has to be bigger than the last, with more Pantones, more
3D gradients, more layers, more filters and so on.
Pisces designers would pique at that.
They're sensitive types. Does a proposal have the right energy? Does it
provoke an emotional reaction? These questions run through the Pisces
designer's mind.
Aquarius designers, though, have a
different goal: they're idealists at heart. They want to make the world a
better place with their design. Apart from their humanitarianism
they're also ridiculously sporty. They're the kind of designers who,
after a late night in the studio, would rather go for a 10-mile jog than
a well-deserved drink. Definitely strange.
For his band poster, designer and illustrator Adam Hill sought inspiration in dark nights and mystic rituals.
When he was invited to contribute to an unusual exhibition that combined his two passions, illustrator and musician Adam Hill found himself conjuring up strange lights and mysterious rituals to capture the mood of psych rock band The Very Wicked.
Tell us a little bit about this project…
It's for a band called The Very Wicked, created for a
special exhibition. The organisers paired a band with an artist who
would use the music as a brief to create a poster. Every poster
purchased came with a download key enabling the buyer to obtain one song
from each of the bands exhibited. It was a great way of giving bands
more exposure as well as creating a richer experience for the person
buying the poster.
What was your inspiration?
The music is always an initial inspiration for me. After
that, it's about finding a story to tell. I wanted it to feel like you
were being summoned towards the poster, with the figures being drawn to
this otherworldly light. It was coming to the end of winter and I was
working at night which I guess is reflected in the work.
How did you go about capturing the vibe of the band?
The Very Wicked have a psychedelic, garage sound with darker
undertones which I personally enjoy and relate to. The performance of
music is almost ritualistic, and I wanted to depict these characters as
if they were playing to summon all the creatures of the forest, and as
if they were fuelling this mysterious light.
How did you create it?
I started with a pencil sketch to decide on the general composition, I then worked over that in Illustrator and then finished the texturing and lighting in Photoshop.
What's the most unusual thing ever to have inspired a piece of work?
We come up with a lot of bad puns in the studio, they tend
to lead to some pretty interesting ideas. I was once inspired by doing a
crossword puzzle. That idea came out of nowhere.
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