When you look at beautiful digital art and compare it with the things
you draw with a pencil, you can feel astonished and belittled. If only
you could afford a graphics tablet, you could be just as good! And if
you already have a tablet, your thought is, "If only I could afford
Photoshop! So many amazing things can be done with this software." And
if you've got both a decent tablet and good software, you're dreaming
about the godlike Wacom Cintiq—the bigger, the better. But, until then, you're stuck. You can't be any better. And it's not your fault, it's all about money!
This
is probably why there's a misconception that digital art isn't real
art. After all, a real artist needs to learn all these hard things,
master pencils, brushes, color mixing, different kinds of pigment, and
they can't just undo a mistake! And when they finish, their art is one
of a kind, it exists physically, it's not just an array of digits that
you can copy infinitely. At the same time, a digital "artist" buys some
expensive equipment and that's all—they can now produce outstanding art.
That's cheating, isn't it?
If that's your point of view, keep on
reading. If you've never tried digital art, you'll learn what it's
about. If you have, but you're poor at it, I'll tell you why. In both
cases I'll clarify the misconceptions that may have been bothering you
for a long time.
Sculpting, Drawing, Painting, Digital Art
There
are lots of methods of recreating the real world in some small form.
You can take a soft mass and mold it. You can take something harder and
sculpt it. You can make thin rows in sand to represent the outlines of
something. You can take a sheet of white paper and create smudges with a
small bit of charcoal. You can make blobs of color to imitate patches
of light and shadow. The weird thing is that we don't have a word for
all these activities. It's not really "creating"—we don't create a
thing, we create an image of it. In the end, we tend to call it
sculpting (for built forms) and drawing (for shapes on paper). People
more familiar with art add another category to it, painting, to
distinguish it from line-based works.
Not so long ago another
category appeared—digital art. The computer has turned out to be a
powerful tool for an artist. It provides a clean workspace, with the
freedom to make mistakes. It's so powerful that traditional artists have
started to look at it as some kind of unfair extension. One pen instead
of a bunch of pencils with different softness, all the brushes that
need to be cleaned all the time, charcoal, ink and whatever you'd like
to use? One machine for every size, shape and material of canvas, for
every color and way of blending? Everything neatly placed on your desk,
with the option to save for later? A dream tool for lazy people!
Computers
are also well known for their function of automating boring and
time-consuming processes. For example, you give it ten big numbers to
multiply, and get a result without any effort on your side. In the same
way you can create a brush (one not similar to anything traditional) of a
tree, and create a whole forest with simple clicks. Click, click,
click—and there you are, every tree perfectly detailed. All in a matter
of seconds. Want to create a gradient for the sky? No problem—select
white and blue, and it just creates itself. Did the character turn out
to be too small? Don't worry, just scale it. Or use a special deform
tool to change its shape without having to draw it again. Everything
without affecting the background—we've got layers, after all. It's too
easy. Too easy to be called art. Try to do the same with traditional painting!Here's
the problem: a computer isn't an art tool. It's not a substitute for a
brush, or canvas. It's a set of tools that lets you create an image of
reality in the same format as photos. That's all. Does it make the
creation process more convenient? Yes. Does it make it easy? No.
To understand it, you need to get familiar with the concept of art media.
Traditional Media
Sculpting
In
sculpting you use some solid material to create a 3D object, usually
resembling something known from reality (or imagined reality, like
movies or books). These materials should be prone to some kind of
crafting so that their form can be adjusted. These are materials like:
Clay
Stone
Metal
Plastic
Bone
Wood
Ice
Glass
Sculpture—Super Sculpey polymer clay, toothpick
Drawing
In this method the outcome is made of lines that symbolize some form known from reality. It's characteristic that dry
media are used—you need to make the blending yourself with lines or a
kind of dithering. Almost any material can be used for it, as long as
it's applied with a pointed stick on a material that can keep it for a
time (paper, wood, or the human body).
Graphite
Marker
Ink
Crayon
Paint
Pastel
Traditional drawing—Progresso woodless pencil, 8B
Painting
In
English, "painting" and "drawing" are often used as synonyms. However, a
simple distinction can be that we use sharp lines for drawings and
blobs/patches of paint for paintings. Overall colors, light and shadow,
and the shapes made by it are more important here than clear outlines. Wet media are usually used, and the blending tends to occur naturally. For painting we can use:
Oil paint
Acrylic paint
Gouache
Ink
Tempera
Watercolor
Traditional painting—acrylic paint, canvas paper, two brushes
Digital Media
Digital
media will be everything that has a digital outcome, that is, "in the
form of digits". When you take a photo of your painting, it becomes
digital too (of course, only the photo, not the physical original).
That's what links all digital creations—nothing more. We still can
distinguish other categories here:
Sculpting
Digital
sculpting is about creating 3D models of something known from reality
with a software that provides tools for it. The models can be textured
and colored, and presented in a light that resembles a realistic
environment. Finished works can be brought into a traditional form with a
3D printer.
Drawing
Digital
drawing can be created with software that lets the user create dots of
various diameter, which transform into lines. Additionally, other
features can be used, like colors, erasers, and the transformation of
drawn lines. Finished works can be then brought into the "real world" by
printing. Digital drawing—Photoshop CS6, custom "pencil" brush
Painting
Digital
painting requires software that provides tools for creating patches of
color and for blending them. Painting programs are usually a more
advanced form of drawing software. Digital painting—Photoshop CS6, hard round brush, soft round brushAs you can see, it's not "sculpting, drawing, painting, digital art". What does it mean for us?
Digital Art Isn't Easy...
Would
you say traditional art is easy? Probably not, because there are so
many different categories hidden under this name. You can be great at
sculpting, but weak at painting. And even these categories aren't so
simple as merely "easy" or "hard". You need to go deeper: clay can't be
compared to steel, and oil paintings are made with a totally different
technique than watercolor ones. So it's not only the tool that makes the
difference—you can use the same brush for different techniques.
It's the same with digital art. You get a set of tools, but they don't have any technique assigned to them. What's more, the techniques of sculpting, drawing and painting are the same between traditional and digital media.
Drawing a line on paper or dirt is no different than drawing a line
with a stylus pen. The result is created in a different format, but it
doesn't change anything.
...Because Art Isn't Easy
If you think it is, take a look at my article about style—that's
where I explained the difference between the mere action of drawing and
drawing with style added. Creating an image that people will recognize
and react to in a certain way is an unbelievably complicated process.
Talent can help you in the beginning, but then it's all about gaining
skills.
There are two forms of drawing/painting/sculpting skill:
Using the medium to create an outcome
Using the medium to create an outcome that people will recognize
Craft Skills
The
first form is about manual skills. It's about holding the tool and
using it. For example, in polymer clay sculpting it may be about:
Softening the clay in your hands
Dividing it into smaller and bigger parts
Creating balls and snakes
Cutting holes in it
Sticking parts together
Blending stuck parts with a finger or toothpick
Not breaking the finished parts when working on the others
Baking the model at a proper temperature
What about drawing? What skills do you need to draw?
Holding a pencil in your hand, so that precise movement can be achieved
Pressing it to the paper
Keeping the paper straight when drawing
Sharpening the pencil when it stops responding properly
Using various pressure levels (subtle strokes, defined strokes)
Controlling the direction and flow of lines
Well, probably you've just discovered you can draw! But let's see what skills you need to draw digitally:
Holding a pen in your hand, so that precise movement can be achieved
Pressing it to the tablet
Using various pressure levels (subtle strokes, defined strokes)
Controlling the direction and flow of lines
Coordinating motion of the pen and the cursor on the screen (in the case of non-screen tablets)
Surprise!
Aren't they pretty similar? The only differences between them are
associated with the features of the material used (paper, screen).
Drawing lines, no matter where, is about the same skill! If you can't
draw on paper, don't expect that a graphics tablet will change anything.
It won't lead your hand, it won't make your lines clear, it won't give
you style. Drawing a horse digitally is no different than drawing a horse traditionally. It requires exactly the same skill—and this skill won't automatically show up when you buy a tablet! 1—traditional stick man; 2—digital stick man. Just kidding!
Artistic Skills
"I can hold a pencil, I can control my lines, but I can't draw a horse—why?" I'll tell you why, and listen carefully. The most detailed and realistic picture you can imagine is made of the same lines as your drawings. The knowledge of how to organize them to achieve this effect isn't really linked to the action of drawing.
Craft skill is knowing how to use proper words and grammar to write. Artistic skill is knowing how to breathe soul into these words and grammar. And soul itself has nothing to do with the manual skills. You can have great artistic skills without ever touching the paper with a pencil.
That's why good artists have no problem with switching among different
media—the soul stays the same while the technique is being changed.
To create something, you need to know how to create what you want (craft skills), and what
you want to create (artistic skill). "A horse!" you say. But what is
this "horse" you're talking about? A good exercise is to draw the object
with words first. This way you'll understand how little you know about
it—and how would you draw a horse if you don't even know what it looks
like?
Let's imagine this is your description:
An
animal with four long legs, hooves, a long neck, long head, long body,
pointed ears, oval eyes, a mane on its neck, and a tail with long hair.
Anyone
can recognize the animal from your description, but it doesn't mean you
know what a horse looks like! In your mind you can make up a lot of
things you don't really see, but when you go to draw it, you'll need to
answer these questions in detail:
How long are these legs? Where are the joints placed? What direction do they bend in? What is their shape?
How big are these hooves? What is their shape and texture? How are they attached to the legs?
How long and wide is the neck? How is it curved? What muscles/tendons are visible under the skin?
How
long is the head? What is its exact shape? Where are the nostrils and
mouth placed? How wide are the cheeks? Are there any anatomy details
(tendons, veins?) visible under the skin?
How long and wide is
the body? How is it curved? At what points are the legs attached to it?
What muscles are visible under the skin?
How long are the ears? How exactly are they pointed? Where are they attached to the head? What is the distance between them?
How big are the eyes? Where are they placed? What are the pupils, eyelashes, and eyelids like?
Where exactly is the mane placed? How long and fluffy is it? How big a part of the body does it cover?
How long and fluffy is the tail?
This is the object from your description. Looks familiar?I'm
sure you get the point now. Notice that all this knowledge isn't in any
way connected to manual skills. A tool—pencil, brush, whatever—is only a
medium through which the data from your visual library can be brought
into the real world. That visual library—or database, as I like to
call it—is being expanded every time you make a conscious effort to
understand what something looks like and why. It doesn't have
anything to do with the tool you use. That being said, you don't need a
tablet to create a vast visual database. Exactly the same manual skills were used for both drawings
Realism
Let's
say you can control the lines and you know a lot about the topic you
want to depict. What else stops you from being awesome? There's one more
thing about creating, and it's called style. By default, it's
usually realism. To achieve realism you need to gain some basic theory
that may be included in your visual database, but it's very hard to get
that way:
Light and shadow—mastering the basic mechanism our brain uses to recognize forms
Colors—understanding the rules of seeing, mixing the colors, choosing the right palette to achieve a coherent outcome
Composition—understanding the relation between objects and the concept of focus area
Again,
it has nothing to do with a graphics tablet. Sure, it's easier to
practice colors on the computer, where you've got an unlimited palette,
but you can practice with a mouse—because practice is about
understanding something, not about creating a masterpiece in result.
That's the main problem for beginners—they tend to treat every picture
they draw as a challenge that they can either win or lose. If you're one
of them, stop. Distinguish refined pictures from studies, and don't
show the latter to anyone.
Practice
Practice
is a key to achieving your goal. Even if your visual database is
bursting at the seams, and you've read and absorbed every tutorial about
the theory of drawing, you still need to practice if you want to master
your tool of choice. There's no difference between digital and
traditional media here. Every tool has a countless number of techniques
it's good at, and you need to discover them yourself.
Is digital
art easier to practice? I know one thing for sure: it's cheaper and
cleaner. However, it's also less mobile—you need to sit at your desk,
always in the same place (unless you have a Cintiq Companion,
but then it stops being cheap), while it's so much easier to take a
sketchbook to a forest or a museum. Plein air painting is also a great
way to practice colors and light—the skills you get here can easily be
transferred to digital painting.
Equipment Doesn't Make the Artist
Let's
say you already know it all. You just feel limited by all the tools you
need to buy and master to achieve the same effect you could get
digitally with one stylus. It's totally unfair, isn't it?
I hear
you. While for traditional art you need a whole workshop to store all
the heaps of tools, in digital art you only need to buy a graphics
tablet, a computer and some good software to be able to do anything,
with any technique. As long as it's the only source of your
frustration, that's OK. The problem appears when lack of money is your
excuse for not being good artist—"I can't be as good as they all are,
because I can't afford the equipment necessary for digital art." Is this
really the reason for your poor skills?
Imagine the times when
there were no computers and nobody even dreamed of digital painting.
When the palette of available pigments was limited, and the most
beautiful, pure, and vibrant colors were very expensive. We've got two
artists, X and Y. X is a great artist, but poor. Because he can't afford
expensive pigments, he's developed a method for painting in a limited
palette. Y isn't very good at painting, but he's a prince and he's got
all the pigments he could wish for. Whose paintings do you think look
better?
The moral of it is that X will be a good artist no matter
what he uses, but Y relies on the most advanced materials to shine. Y
isn't a good artist—only his tools make him look like one. If you
could choose, who would you rather be—a skilled artist with limited
possibilities you can make the best of, or a weak artist with equipment
you're not able to use properly?
If you struggle with drawing
traditionally, don't expect that a tablet will change anything. You
should develop your craft skills and create a visual database before reaching for more possibilities. If you can't use the possibilities you've got now, why would you expand them? If you can't drive a cheap car, a Lamborghini won't be any better. Let's see what excuses for your poor skills you can create. Remember—you are the most important art tool
Drawing With a Mouse Sucks
Stop
using it, then! Nobody is forcing you into digital art. It's as if you
used a heavy rock to draw lines on sand and then complained about how
hard it was. Just... why would you do it? Either you decide it's not a
good tool for digital art and stop using it, or just make the best of
what you have. Complaints won't make you better.
And if you really want to use your possibilities, why don't you learn what a mouse is capable of? Or develop your own way to use a mouse efficiently, like this artist. Digital vector "painting"—Illustrator CS6, mouse
Drawing on My Tablet Is So Hard, and I Can't Afford Cintiq
That's
a serious problem—with classic graphics tablets, there's a distance
between the movement of your hand and the actual strokes. It can be
quite unintuitive at the beginning, and some people never learn to feel
comfortable with it.
I'm one of them. Seriously, I can't sign my
artwork without trying hundreds of times. "Undo" is my favorite command,
along with a shortcut I created for zooming out after big, big zooming
in to fix a line. That's why I love working on details—they don't
require so much movement.
However, there's a trick you can use
to jump over it. First, sketch traditionally and scan your sketches
when they're done. It's so much easier when you've got a solid base to
follow. Second, you can place a sheet of paper on the tablet and draw
this way, focusing on the subtle rows your stylus is making on the
paper, instead of the image on the screen.
There's one problem
about this Cintiq-dream—imagine someone heard your praises and presented
you with the most expensive model of Cintiq. If your skills aren't good
enough, here is where all your excuses end. Now you can't blame
anything outside of you—you become the only factor responsible for your
poor skills. So, why don't you start now? You don't need this special
kind of tablet to become responsible for what you're able to do.
By the way, did you know that there's a cheaper alternative to a Cintiq?
A Bigger Tablet Would Be a Blessing
After
jumping from an old version of Wacom's Bamboo Pen & Touch (147 x 91
mm) to a Wacom Intuos Pro M (224 x 140 mm) I can tell you one thing:
it's a matter of comfort, not skill. I didn't change to a bigger tablet
because the other one was too small, or not sensitive enough—I just
changed my computer from a 13" notebook to a 24" self-built PC. It was
only a matter of proportion—after three years of working in a smaller
configuration, a small tablet seemed to me too sensitive for a big
screen. Wacom Intuos Pro M and Wacom Bamboo Pen & Touch1—Bamboo;
2—Intuos Pro. The difference isn't significant—Bamboo made the lines
smoother because I moved "faster" along its smaller work area Believe
me—a bigger tablet won't make you better. If your excuse for your poor
skills is "my tablet is not big enough", what you're really saying is,
"I'm not a good artist because my tablet is not comfortable enough." Is
comfort really that important, or are you not determined enough?
My Computer Is Standing in My Way
There
is one point where discomfort transforms into inability. When every
stroke is painfully slow and saving takes ages, it's very easy to lose
your inspiration. But, if your computer clearly isn't suitable for
digital art, why do you keep using it? Find a way to get a better
computer, learn to use the old one at its own pace, or just change the
tool for something more effective—maybe traditional painting? It's sad,
but that's the truth. Don't try to make your poor art more attractive by
arousing pity in your viewers. You can be better than that! It hurts even to watch this! If you know this well, maybe you should reconsider your digital art career for now
Photoshop Is Too Expensive
Yes, it is quite expensive. However, I don't know if you noticed that "photo" in the name. Photoshop isn't
a tool for drawing/painting. It can be used as one, with great success,
but it doesn't mean that's its main purpose. If you look at the brushes
palette and see how inflexible it is (no way to modify a brush or
organize the palette), or the lack of color wheel window (you need to
download an unofficial plugin for it!), you'll know what I'm talking
about.
Many people, me included, use Photoshop because it was
their first graphics software. After a couple of weeks working in it, a
free alternative, GIMP, becomes unintuitive and harsh. And hey,
Photoshop is so professional, so when I'm using it, it makes me
professional! Right?
Not really. Photoshop doesn't make digital
art easier at all. Photo manipulations? Yes, that's something it's good
at. But if you want to draw or paint, I'll tell you something—even Epic
Pen, a mini software for drawing on your desktop, has better line
control. Hell, even Snipping Tool from Windows is better. And when it
comes to neat pointy lines? Prepare for frustration—Photoshop doesn't
know what it means. I had to buy a special, unofficial set for this! This is what you normally get when trying to draw nice tapered lines in Photoshop"But
all the great artists use Photoshop!" Probably, but here's the thing.
When they started, there wasn't much besides Photoshop. CorelDraw was
for vectors, and GIMP... GIMP was crazy. My first graphics software was
old Photoshop Elements and this is how it started. If you can't afford
Photoshop and you're not addicted to it yet (by comparing all other
programs to it), I suggest trying something free from the start. GIMP
isn't beginner-friendly, and it's a photo editing tool mainly, but there
are others. For example, the small, free FireAlpaca, that lets you paint things like this.
And it has awesome line control! Seriously, why would you start your
digital painting adventure with expensive software that's 95% made for
editing photos? Digital painting—FireAlpaca, watercolor brush, airbrush. My first picture ever in this program!One
more thing. Professionals use Photoshop because they can simply afford
it. They can afford it because they're good at what they do, not the
other way around.
Doesn't Photoshop Do Magic?
I
guess this misconception comes from comparing the "before" and "after"
of retouched photos. Since an old woman can be turned into an
eighteen-year-old, we assume that an ugly traditional sketch can be
turned into a beautiful painting, just the same way. Yes, it can, but
Photoshop doesn't do it—you do. If you don't know what should be done to fix something, Photoshop won't do it for you. It's that simple.
Give Me Your Brushes, So I Can Be as Good as You
Every
time great digital artists release their personal set of brushes, their
fans become euphoric. This is another part of the illusion: if only I had the same tablet as you, if only I used the same program and the same tools, then I would have your skills.
This is the almost unconscious excuse hidden under every "What software
do you use?" or "What tablet do you have?" question a great artist gets
asked. The answer doesn't change a thing! Give this artist a sheet of
paper and a blunt pencil, and they'll create a masterpiece—something you need expensive equipment for. All these cats have been painted with a single brush (1)Sometimes
I think custom brushes are just the last resort for people who already
have a decent tablet and Photoshop, and are still not as good as they
wish. They were bad at traditional drawing, so they tried digital. Now
they're still bad, even with all this equipment, so there must be
something else. Skills? No, it would be too easy, it must be because
these great artists have different brushes than mine...
If you
were bad at traditional painting and a great artist gave you their best
brushes, would it make any difference? In digital art it's the same. It's not the tool that makes art great, it's how you use it!
Having More Doubts?
What About Photoshop Blending Modes? They Do All the Coloring Work for You!
Or
do they? I used to think that too, seeing how powerful they were. But
they're similar to the Dodge/Burn Tool—they work like magic. If you
don't know what effect you want to get, it's so cool to see the effect
creating itself. However, it's a guessing game, and skill isn't about
guessing.
Blending Modes can be very useful, but only if you know how to get the same effect without them. If you know color fundamentals
and you could paint something in the software without this function,
then Blending Modes can be used as an accelerator of the process. If you
can't drive, Nitrous won't make you win the race.
Still, Digital Art Is Faster
No
need to wait for the layers to dry, and wash the brushes all the time,
right? But hey, painting is faster than drawing! One big stroke and
you've got a whole area covered, while with a pencil it would take you
an hour of careful cross-hatching to do the same. And all the blending
happens by itself! So painting must be cheating!
All media
have their pros and cons. When you're frustrated and jealous about
digital artists, you're probably seeing only the advantages of digital
art—and the disadvantages of the technique you're using right now.
So, are there any disadvantages of digital creating?
For
comfortable work, where the equipment doesn't stand in your way when
creating (unintuitive distance between the movement of the hand and the
cursor on the screen, small workspace, limited capabilities of the
software, lags during strokes and saving forcing you to work with a
small canvas, immobile workstation), you need to spend a lot of money (big Cintiq, powerful PC, then electricity bills).
All
the various tools that have a totally different "feel" in the real
world are merged into a single pen. No matter how big the stroke, you
always draw with a small tip. It results in using the same movement of
the hand for drawing and painting.
The "undo" option tempts you
to remove your mistakes instead of looking for a creative way of fixing
them. It's faster and more convenient, but it deprives you of a chance
for a valuable lesson.
All of these powerful tools (pencils,
hard brushes, soft brushes, texture brushes, photo brushes, dodge/burn,
blur/smudge, pen, and whatnot) are at your fingertips. It may be
tempting to try them all at the same time to get the effect you're not
able to get with one tool. However, if it comes from poor skills, it may
become a crazy hunting for the "easier" tool—instead of mastering one
at a time.
You get all the colors for free, without having to mix them, and hence, without understanding them. They all seem equal to you.
You're tied to your workstation.
Your art can be easily stolen and reproduced.
Your art can't be touched—it exists in the form of digits. When converted to a printed form, it may lose some of its vividness.
It's all about the size of the canvas, and, again, skill.
You can have clean lines in traditional art—it's just often undesired
and unnecessary. What you're talking about is called hyper-realism, and
that's not the only style used in painting—or, as you may think, the
highest form of it.
Traditional Art Is One of a Kind
Digital
art is often considered "fake" only because it's made of digits, and
digits are "soulless". But aren't all traditional drawings made of
graphite molecules in some configuration?
All artists use some
kind of "particle" to build their works. It's not the kind of particle
that makes the art—it's the way they're organized by an artistic mind.
Sit beside a working artist and copy all they do, every stroke, step by
step, and you'll create almost identical artwork! But does it mean you
did the same..? Art
doesn't exist in the brush, the canvas, or the molecules of the
pigment. It's not physical—it may have a physical carrier, but it
doesn't need to! So it can't, in this sense, be copied—the artwork is
only one, even if it uses many carriers. Art is the soul hidden in the
medium—but it's not the medium.
Conclusion
There's one harsh conclusion from all this: a bad workman blames his
tools. Digital art may be a comfortable, clean way of creating, but it
will not make an artist out of you by itself. Digital artists aren't
"cheaters" and they need to learn the same things as other artists. I
know it would be so cool if you didn't have to learn it all, but there's
no workaround. Even if there was, would you still call yourself an
artist, or maybe rather an operator of art-making machinery?
To wrap it up: don't search for tutorials on "how to
draw/paint digitally", because it would be like "how to write with a
fountain pen"—they won't teach you how to write, but how to use
a
fountain pen! And there's no use for this tool as long as you don't know
anything about the process it's used for. Learn how to do magic with a
pencil (or paint, if you're not line-oriented), and then the world is
open for you! Change your way of thinking from "I wish I could be that
good [but I can't]" to "I want to be that good [and I will!]". Good
luck!
Unknown
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