The A to Z of CorelDRAW

CorelDRAW Graphics Suite's toolbox and dockers are jam-packed with useful tools, options, and settings that may be new to you or as familiar as the back of your hand. This A to Z list breaks down most of the program's tools, dockers, and functions with links to relevant tutorials showing you what fantastic things CorelDRAW can do. You can check out CorelDRAW X7 for a free 30 day trial to get you started with the program.

Arrow Shapes

Align and Distribute: This docker allows you to organize, align, and evenly distribute two or more selected objects along a defined line within a document. Align or distribute objects by their edges, centers, or a mix of the two. Additionally, there are options to align objects according to specific criteria.
Angular Dimension ToolA tool that allows you to draw angular dimension lines with three points of execution. Such markers inform you of the dimensions of objects within your document by giving accurate measurements between them.
Arrow ShapesA variety of perfect arrow shapes ready for use within your document and easily modified with the Shape and Pick tools and assorted dockers.
Artistic MediaThis docker is your central hub for all things Artistic Media tool related. Organize, create, and play with the variety of tool types courtesy of theArtistic Media tool. You can make custom brushes and sprayers within it too.
Artistic Media ToolThis tool mimics the look of a variety of brushes and brush types. Create paintbrushes, vector brushes, sprayer brushes, and more. Use in conjunction with the Artistic Media docker for greater control and organization.
Attract Tool: One of the Shape Edit tools, the Attract tool manipulates the edges of the object by pulling nodes to the center of the cursor so long as they're within the tool's nib diameter.
Attributes Eyedropper: This tool samples not only the color, but other attributes (fill, outline, and more) of an object, allowing you to transfer these properties onto other objects within your document.

The Blend Tool

B-SplineThis curve tool allows you to draw lines and curves by setting the boundaries around the curve itself rather than the nodes.
Banner ShapesAn assortment of Perfect Banner Shapes ready for use within a document, with special nodes that manipulate various parts of each banner object.
Basic ShapesThe basic set of perfect shapes containing a variety of geometric shapes ready for manipulation with the Pick and Shape tools, as well as special nodes that change a variety of features unique to each object.
BevelThis docker allows you to fully control the Bevel effect on a selected text object. Chose the style, offset, shadow color, and various lighting controls for a quick and easy effect.
Bezier ToolThis curve tool allows you to draw one segment of a curve or line at a time. Similar to the Pen tool, users place the nodes of a line or curve manually. This tool, however, does not allow users to preview curves before placing them, unlike some of the other curve tools.
BlendThis docker offers additional control to the user when creating blends with the Blend tool. Control the number of steps, acceleration, and style of color blend.
Blend ToolThis tool is an interactive one that creates a progression of objects shape, size, and colors between the two objects selected with the tool. Users can control the angle and acceleration of the blend, as well as how many steps will be created from point A to point B.

The Contour Tool

Callout ShapesThis is an assortment of Perfect Shapes ready for use within a document as preset objects that can be modified with the Shape and Pick tools, as well as their individual special nodes that change specific components of each Perfect Shape.
Color Docker: This docker allows you to choose fill and outline colors from a color picker, color sliders, and color palettes. Found with dockers and in the Toolbox.
Color Eyedropper: This tool samples an object's color and allows you to apply it to another. 
Color StylesUse this docker to create and save color styles as well as create and save color harmonies, helping you define your document's color palette.
Complex Star ToolThis shape tool creates a star from a series of triangles. Users can define both points and sharpness of the shapes created with this tool by way of the Property Bar.
ConnectA content browser within CorelDRAW that syncs the user's machine, local network, and internet, so long as the files are readable by those in CorelDRAW Graphics Suite X7 applications.
Contour: This docker gives you greater control over the Contour effect, defining the contour's steps and offset, color blend, and additional options.
Contour Tool: This interactive tool allows you to create a series of concentric shapes within or around a selected object according to the settings defined either in the Contour docker or the Property Bar.
Crop Tool: This tool allows you to select an area of the working document and instantly delete everything outside that selection, effectively cutting it out of the document.

The Distort Tool

Distort ToolThis tool transforms objects by giving you the option to apply effects such as push and pull, zipper, or twister distortions through settings found in the Property Bar.
Docker: The variety of windows and palettes that organize, modify, and aid designs within a user's document. You'll find they contain additional options for nearly every tool and function and are a critical part of workflow.
Document PaletteThis color palette contains all of the colors used throughout a document's history. It collects both fill and outline colors in a convenient docker that you can place anywhere within the application window.
Drop Shadow ToolThis interactive tool allows you to create, place, modify, and copy a drop shadow effect on objects within your documents. Define settings manually or drag the shadow out from the object itself with the tool to create drop shadows quickly and easily. You can save and load preset drop shadows as well, speeding up your productivity within the program.

The Ellipse Tool

Edit Anchor Tool: This tool allows you to modify nodes within an object or line. 
Ellipse Tool (F7)This tool creates ellipses and circles within a document. It also gives you the ability to create closed shapes, pie shapes, and arc shapes as well in the Property Bar.
Envelope (Control F7)This docker gives you additional control when applying the Envelope effect to an object within a working document.
Envelope Tool: This tool allows you to change the shape of an object by manipulating nodes surrounding the object in an envelope or bounding box instead of the object's nodes themselves.
Eraser Tool (X): This tool allows you to delete (erase) components of selected objects within a document. 
ExtrudeThis docker gives you additional control when using the Extrude tool or applying an Extrude effect.
Extrude ToolThis tool allows you to convert a flat object into a 3D object with a number of options found within either the Property Bar or the Extrude docker.

The Freehand Tool

Fillet/Scallop/Chamfer: This docker controls the corner options to create rounded, scalloped, or straight-edged corners in both objects and curves.
Flowchart ShapesThese perfect shapes are fantastic for use within flowcharts and, as objects, have special nodes that you can manipulate with the Shape tool in order to edit the shape in a unique way.
Font PlaygroundThis docker allows users to preview sample text by comparing font and size choices before settling on a font to be used within a document.
Free Transform: This tool allows you to rotate, skew, scale, and reflect objects by choosing the method of manipulation in the Property Bar.
Freehand Pick: This tool lets you select an area around or near objects in order to select multiple things within your document at once, so long as they fall within the selection shape you draw.
Freehand Tool (F5)This curve tool allows you to draw lines, curves, and shapes freely without thinking about where to place nodes or the angles of curves. You can draw segments of lines and objects, connect to open nodes, and close objects quickly and easily with this tool as well.

The Grid Tool

Graph Paper Tool (D): This tool creates grids of complete and closed shapes according to the settings implemented in the Property Bar.
Guidelines: This docker controls the application and look of guidelines placed within a document. Users can create, edit, or delete any guidelines found within their document by way of this docker.

Horizontal or Vertical Dimension Tool

Horizontal or Vertical Dimension ToolThis tool draws either vertical or horizontal lines, allowing users to measure spaces within their document. 

the Interactive Fill tool

Interactive Fill Tool (G)This tool allows full control over fill attributes, especially fountain fills, giving users the ability to define a fill's angle and placement dynamically versus defining it based on numerical inputs. Additional options are controllable through the Property Bar and Object Properties docker.
Insert Character: This docker allows you to look through and add glyphs within a text object. You can run through all of the glyphs within an installed font as well as replace characters within text with something new or more fitting from your font.

Join Curves docker

Join Curves: This docker allows you to select and join the open nodes of curves, effectively creating closed objects within your document through its automated process so long as open curves are within the defined Gap tolerance.

The Knife Tool

Knife Tool: This tool allows you to split an object into two separate objects. Additional options for the tool are found in the Property Bar while the tool is in use.
Knife Tool (Premium): This tool is found within the toolbox if you are a Premium subscriber. It furthers the options of the Knife tool by allowing you to split objects directly, with a gap, or an overlap.

the Lens docker

Lens (Alt-F3): This docker applies a variety of effects to objects overlapping each other within a document, including BrightenFish EyeHeat MapMagnify, and more. The view within the overlapping object can also be frozen so that the object can be moved whilst retaining the effect within.

The Mesh Fill tool

Mesh Fill Tool (M): This tool allows users to convert an object into a rendered mesh object by placing nodes and cross sections of nodes whereupon blended colors will be applied to a mesh grid.

Nodes in Action

NodesThese are the points that make up lines and objects within a document. Every object has them, especially those which have been converted to curves, and many tools and dockers aid in manipulating them in some way. The more nodes a document has, the larger the file size. The fewer node objects within a document, the smaller a file will ultimately be. The Shape tool is used to manipulate the nodes.

Object Properties docker

Object Coordinates: This docker allows users to create and place a variety of objects according to the dimensions defined within the docker itself. When users set the options to 0 copies, the docker manipulates the selected object. When 1 or more copies are defined, the docker creates a succession of objects according to their defined settings.
Object ManagerThis docker organizes all objects and curves within a document into Layers and Pages, giving you full control over everything within your working document.
Object PropertiesThis docker allows you to control object attributes such asOutlineFill, and Transparency, and their unique options.
Object Styles: This docker controls all of the styles and style sets you can apply to an object. Set up assorted styles and attributes, including paragraph options, fill options, outline options and more. Save and load style sets from document to document, or edit and delete styles to alter a working document, all within the comfort of the docker.
Outline Color Tool: This tool allows you to add or edit an outline color of an object through models, mixers, or palettes.
Outline Pen Tool: This tool allows you to add or edit an outline's weight, style, corner options, and more, all from the comfort of the Toolbox.

The Polygon Tool

Pan Tool (H): This hand-shaped tool allows you to grab and pan across and around a working document. It's especially helpful when working on elements off the page or when moving around a document without zooming out to see more of it.
Parallel Dimension ToolThis dimension tool draws slanted dimension lines, allowing you to measure various areas within your document.
Pattern Fill: This feature allows you to create and edit custom patterns, or patterns downloaded through Corel Connect, that can be used as fills in closed objects within a working document.
Pen ToolThis curve tool allows you to place nodes to draw straight lines and curves. Unlike the Bezier tool, it lets you preview curves and lines as they're being placed and drawn, giving you greater control when creating lines and objects.
Pick Tool: This tool lets you select, move, and transform objects within your document so long as they're on the working page and unlocked.
Polygon Tool (Y)This tool creates an assortment of polygonal shapes thanks to the ability to define the number of sides in the Property Bar.
Polyline ToolThis drawing tool allows you to draw curves, arcs, and straight lines in one connected go, only ending once an object has been closed. 
PowerClipThis powerful action clips a group to the boundaries of an overlapping object, masking off components of the group outside the overlapping object's boundaries. Users can create PowerClips, edit them, add components, and delete components within the Object Manager docker, as well as within the document itself.
Property Bar: This all-important docker gives users additional options and points of control for every tool. It's not only a useful docker but often quite important in contributing to the productivity of working within the program.

The Rectangle Tool

Rectangle Tool (F6)This tool creates rectangles and squares within a document. It also gives users the ability to alter the corners in the Property Bar.
Repel Tool: One of the Shape Edit tools, this tool is the opposite of the Attracttool. The Repel tool manipulates the edges of the object by pushing nodes away from the center of the cursor so long as they're within the tool's nib diameter.
Right-Angle Connector ToolThis connector tool connects two objects with a right angle created by the user drawing the line itself. Users can also define the path's ends, width, color, radius, and style within the Property Bar or Object Propertiesdocker.
Roughen Tool: This distortion tool creates a series of angles and points along an object's edge according to the settings the user defines in the Property Bar.
Rounded Right-Angle Connector ToolThis connector tool connects two objects with a rounded right angle created by the user drawing the line itself. Users can also define the path's ends, width, color, radius, and style within the Property Bar orObject Properties docker.

The Smear Tool

Segment Dimension ToolThis tool displays the distance between nodes of a single object or multiple objects.
Shape Tool (F10): This tool allows users to edit objects, curves, and text by manipulating their nodes.
ShapingThis docker allows users to manipulate overlapping objects through functions such as Weld, Simplify, Intersect, and more.
Smart Drawing Tool (Shift-S): This curve tool converts paths drawn into either smoothed out paths or basic shapes. Ellipses, polygons, and rectangles can all be created with this predictive, smart drawing tool. This tool works especially well with pressure-enabled graphic tablets.
Smart Fill ToolThis tool creates objects from intersecting areas within other objects, effectively "filling" them in with the chosen fill color.
Smear ToolThis distortion tool allows the user to drag the edge of an object out into a tapered shape. Users can adjust the tool's options and how the smear affects the object in the Property Bar.
Smooth Tool: This tool smoothes an object's path when you drag it across an object's outline. When possible, the tool reduces and simplifies the shape and number of nodes found in the path in order to smooth it out.
Smudge Tool: This tool changes the shape of an object, not just its edges, when you drag the tool across it. You can adjust the tool's settings in the Property Bar.
Spiral Tool (A): This shape tool allows you to draw symmetrical and logarithmic spiral objects within your document.
Star ToolThis shape tool allows you to draw star objects within your documents. Settings in the Property Bar give you the option of adjusting the number of points and sharpness of the shape similar to the settings found in the Complex Star Tool'sobjects.
Step and Repeat: This docker allows you to create and position multiple copies of an object at a time. You can also control how the copies are positioned from the original object within the docker itself.
Straight-Line Connector ToolThis connector tool connects two objects with a straight line created by the user drawing the line itself. Users can also define the path's ends, width, color, and style within the Property Bar or Object Properties docker.
Symbol Manager: This docker gives you access to symbols and associated functionality so long as symbols have been saved onto your machine. Drag objects, curves, or object groups into the docker to add new symbols to work with, and edit, save, or delete symbols for use in other documents.

The Twirl Tool

Table ToolThis tool creates grids of open lines according to the settings implemented in the Property Bar. 
Text PropertiesThis docker controls all things related to text. Users can modify character, paragraph, and frame settings in a number of ways in one convenient location.
Text Tool (F8): This tool allows users to create and modify artistic and paragraph text. Best paired with the Text Properties docker.
Toolbox: This Toolbar contains all of the tools within the program. It's customizable too, allowing users to toggle tools or tool groups on or off at their discretion.
TransformationsThis docker allows users to manipulate and move objects or object copies in their document. Position, rotate, mirror, scale, and skew objects or create a succession of copies based on the data input into the docker's options.
Transparency Tool: This tool allows users to interactively create or modify an object or curve's transparency properties either on the object itself or in the Property Bar.
Tray: This docker integrates with Corel CONNECT, CorelDRAW and Corel PHOTO-PAINT, allowing users to collect content from multiple folders into one easily referenced place within the program for the working document.
Twirl Tool: This tool swirls an object's edges toward the center of the cursor as you drag it around the object. You can alter the twirl direction and rate in the Property Bar.

The View Manager

View Manager: Allows users to zoom in or out of a document in different ways and save those views in the docker for quick reference.

The Zoom Tool

Zoom Tool (Z): This tool changes the level of magnification within a document as well as allowing users to change how the document is magnified (through selection, a simple plus or minus, into all objects, etc.).

2-Point Line Tool

2-Point Line ToolThis tool allows you to draw straight lines between two points by dragging from one point to another. Lines can be drawn either straight, perpendicular, or at a tangent to other objects depending on which option is chosen in the Property bar.
3-Point Ellipse Tool: A shape tool that creates ellipses and circles by defining the diameter of the shape and building the ellipse outward from that line. It starts in a way that's similar to the 2-Point Line, but once the line is drawn you create an ellipse or circle.
3-Point Curve ToolA drawing tool that allows you to create a curved line by first defining the length of the line and then defining the curve of that line. The third point is the center point of the curve, which you can manipulate and preview while drawing the line.
3-Point Rectangle ToolA shape tool that creates rectangles and squares by defining the width of the shape and building the ellipse outward from that line. It starts in a way that's similar to the 2-Point Line, but once the line is drawn you create a rectangle or square.
3-Point Callout ToolThis tool lets you draw an angled two-segment line that serves as a callout shape.
Listed above is just a taste of everything CorelDRAW has to offer. You can check out the program, test out the 30 day trial, or purchase a subscription on Corel's website. In addition to the fantastic tutorials here on Tuts+, you'll find a plethora of them through CorelDRAW's tutorial page.
Expand your work and reach on out to the community of CorelDRAW users through the CorelDRAW forums, where you'll find numerous discussions about the program, tools, various features, and a place to ask your own questions whenever you need some help from your fellow artists and designers.
And finally, you can follow CorelDRAW around the web at the following links:

How to Create a Vivid Video Game Background in CorelDRAW

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Final product image
What You'll Be Creating

Get your 30-day free trial now! You will be downloading a 30-day, fully functional trial version of CorelDRAW Graphics Suite X7. This trial is available in both 32-bit and 64-bit versions. The 64-bit version has been optimized for those with 64-bit versions of Microsoft Windows 8/8.1 or Windows 7.
Visual appearance is one of the main aspects of any game alongside the gameplay itself. In this tutorial we’ll take on the role of a video game designer and create our own repeating background, depicting a colorful orchard. We’ll work with some basic shapes and use Mesh Fill to enliven our objects in CorelDRAW® X7. Let’s get started!
First of all, let’s create a New Document of 1280 x 768 px size.

create a New Document

Find the Rectangle tool (F6) in the Tools panel and double-click it to create a rectangle centered on the page, the same size as your document. 
Select the Interactive Fill tool (G) and apply a linear gradient to the created shape. If you've only just started learning how to use CorelDRAW tools or forgot something, head to the Hints panel (Window > Dockers > Hints) to find some informative tips with illustrations and descriptions on using any tool.

use the rectangle tool and  Interactive Fill tool

Let’s enliven the picture by creating a vivid summer sky. Select the upper square node of our gradient fill and apply a sky blue (R=0, G=204, B=255) color from the default color palette that is located in the right part of our workspace. You can see the color variations if you click and hold the palette square. 
Another way to apply the desired color to the nodes is to click on a square of the interactive fill and select the color directly in the pop-up Node color panel. Apply pure white color to the bottom node. You can click your right mouse button on a crossed square at the top of the Color Palette panel to switch the Outline color to none, and do the same for Fill color with the left mouse button.

 creating a vivid summer sky with interactive fill

Double-click on the Rectangle tool (F6) again, press Shift-Page Up to place the created shape on top and squash it, forming a narrow stripe in the bottom part of the page. Fill the shape with bright green color, creating a grassy lawn. Convert the rectangle to Curves (Control-Q) and place several additional nodes on the upper side of the shape by double-clicking it with the Shape tool (F10). Move the points up and down, thus creating a zigzagged line.

add green square for the grass

Copy and Paste (Control-C > Control-V) the shape and Mirror it horizontally by clicking the appropriate button in the upper control panel while the shape is selected. Fill the copy with darker green color by clicking the Fill bucket icon in the bottom of your workspace to reveal the Edit Fill options window.

add a darker grass shape

Let’s start filling up the blank space by adding some clouds in the sky. Take theFreehand tool (F5) and draw a curved shape, resembling a woolly tufted cloud. Fill the shape with white color and apply the Mesh Fill tool (M) by clicking the cloud shape. Let’s get rid of the central node that appeared after turning the shape into a mesh. For this purpose, just double-click it, while the Mesh Fill tool (M) is still selected.

draw a cloud with freehand tool

Let's form the mesh grid by adding new rows and columns to our cloud. We can do it in several ways. The first way to form a grid is to add some rows and columns in theGrid size panel from the Property Bar in the upper part of your workspace. 

use the Grid size panel to add rows and columns 1

Click the arrows, adding the desired quantity of mesh grid cells. 

use the Grid size panel to add rows and columns 2

This way rows and columns will be added to the object automatically, forming the grid. However, if we wish to edit the position of rows and columns, we'd better use another way of making our grid.

use the Grid size panel to add rows and columns 3

Let's try adding some rows and columns manually. Make sure you have the Mesh Fill tool (M) selected, move the cursor to the bottom left area of our cloud anddouble-click to create a crossing point, thus forming the first row and column of our grid. 

add some rows and columns manually

Another way to add rows and columns is to single click on a place, where you'd like to create a node and use the Add intersection function in the Property Bar above. 

use the Add intersection function in the Property Bar

Now that we have enough rows and columns, let's find the Selection Mode drop-down menu in the upper control panel and switch to the Freehand selection marquee, while we are still armed with the Mesh Fill tool (M). Then select all the nodes inside the cloud, except the nodes that are going along the edge.

use the Freehand selection marquee to select inner nodes

Open the Color Docker (Window > Dockers > Color) and fill the selected nodes with light-blue color by setting the desired color in the palette and clicking the Fillbutton to apply new fill. 

add color to the cloud with the Color Docker

Then select a group of nodes right in the center of our cloud, making them a bit darker. 

add color to the cloud with the Color Docker 2

Now our cloud looks more three-dimensional as it has a blue overtone from the sky and bright ambient lighting on its edges.

Cloud made with the Mesh fill tool

Let’s create a smaller cloud and fill it with bright purple and blue colors, using the same techniques with the Mesh Fill tool (M).

create smaller cloud with mesh fill

Place the clouds in the upper part of our image and move to the sky background. Let’s make it more intricately adding some details. Add a mesh fill to the sky and create several additional rows and columns. Make one of the created mesh lines slightly curved by dragging its parts up and down with the Mesh Fill tool (M),forming a wave.

Add a mesh fill to the sky

Select the node of the curved line and switch its fill color to white, making a nice feathered blur. Curve the lower mesh lines as well.

create a feather effect with white color

Now we have a bright, tranquil sky with gentle air strokes on it. Let’s move on to the next element of our composition!

make a bright tranquil sky

Duplicate (Control-D) the clouds several times and place the copies as shown in the screenshot below to make the composition more interesting. You can mirror the objects by selecting the Pick tool and then holding and dragging the edge of the cloud to the opposite side. Group the clouds by clicking Control-G keys combinations or by simply using the Group objects function in the Property Bar. 

make more clouds and group them

Using the Object Manager (Window > Dockers > Object Manager) is quite helpful if you want to keep you work clean and your objects nicely ordered. Right-click the object or group of objects in the Object Manager and use the Rename function from the folding menu or click twice on the object to give it a proper name, so that you can find it easily among other objects and groups.

rename the objects in the Object manager

To start with, take the Ellipse tool (F7) and make an even circle by holding theControl key.  Make some circles of smaller sizes and place them around the initial circle. Fill the shapes with fresh green color and merge the circles into a single shape with the help of the Weld function in the control panel above (or in Object > Shaping > Weld), thus forming a tree crown.

form the tree base

Take the Mesh Fill tool (M) and double click on the object to add an intersection of row and column, thus forming the mesh grid the same way as we did with the clouds. Select a group of nodes inside the shape with the Freehand selection marquee and fill it with lighter green color, making the tree crown more spherical and dimensional.

make a mesh grid on the tree crown

Let’s add a tree trunk using the Rectangle tool (F6) and fill it with a red-brown wood color.

Lets add a tree trunk using the Rectangle tool

We need to place the trunk beneath the tree canopy. We can simply change the ordering of the objects by clicking and dragging them right in the Object Managerdocker or using the Control-Page Down keys combination to move the object back for one position. You can find the Order options in the folding menu if you right-click the object in the Object Manager.

use the object manager to reorder the objects 1

Placing one object behind or in front of the other (Order > Behind and Order > In Front Of in the dropdown menu of Object Manager) is another handy option if you have a bunch of objects. Select the Behind function and you'll notice the cursor change into a thick black arrow. Click the object, which you want to stay on top (in our case it is the tree crown) and—voila!—the objects are reordered.

use the object manager to reorder the objects 2

Convert the trunk to Curves (Control-Q) and make the upper part of it narrower by moving the upper nodes closer to each other. Continue by applying the mesh fill to make the middle part of the tree trunk lighter, so that the shape looks more like a cylinder.

apply the mesh fill to the trunk

Let's move on and make our tree more detailed by adding a simple shadow.
Copy and Paste (Control-C > Control-V > Control-V) the crown shape twice, moving the upper copy up and to the right a bit. Select both created copies andClear mesh by clicking the crossed circle icon in the upper control panel, thus turning the shapes into flat silhouettes. Select the copies and apply the Back minus front Shaping function, thus cutting off the unneeded parts. 
Finally, select the created element, take the Transparency tool and lower the opacity of our object by moving the slider.

make the tree more detailed by adding a shadow

Let’s decorate our tree with ripe juicy apples. Form an apple base from the even red circle and apply the mesh fill, making the bottom part of the apple darker and adding a bright yellowish highlight.

make a red apple base

Make our apple glossy and smooth by adding a tiny squashed ellipse on top for the highlight. Fill the highlight shape with white color, using the Color Docker and then just decrease its opacity by moving the Transparency slider while you have theTransparency tool selected.

make the apple glossy

Let’s make our tree more vivid, by adding a gentle touch of sunlight to its crown. Create a copy of the crown and Clear mesh, turning it into a flat shape. Place an ellipse above and apply the Intersect Shaping function, while both shapes are selected. Fill the created shape with light-yellow color and use the Transparency tool to make the shape blend gently with the tree crown.

add shiny highlight to the tree

Add an elliptical shadow under the tree and put a few fallen apples on the ground. Create a copy of our apple tree and make it much smaller to vary the composition. Feel free to change the position of apples, so that the trees don’t look like identical clones. Add some more copies, forming an orchard.

add more apple trees

Let’s deepen our background by adding more details. Double-click the Rectangle tool (F6) and place the shape between the sky and the lawn using the Control-Page Up keys for rearranging the objects. Squash the shape and Convert it to Curves (Control-Q). Fill the shape with greyish-blue color, making it darker than the sky. Create a nice smooth curve with the help of the Shape tool (F10), forming a distant silhouette of the mountain ridge.

add mountains in the background 1

Add more curved shapes, one beneath the other, making the farthest shapes lighter, creating a sense of the distance between the mountains.

add mountains in the background 1

Add a group of dark-green elliptical spots with the Ellipse tool (F7) to speckle the ground, making it more detailed.

add spots to the ground

Let’s form some simple branches on our trees. Start by making a rectangle, and rotate it to approximately 45 degrees by clicking it twice with the Pick tool until the selection edges switch to rotation arrows. Convert the shape to Curve (Control-Q)and use the Shape tool (F10) to bend the shape, making it slightly arched. Add branches to each tree in the same way, varying their length and position and making our image more dynamic.

add tree branches

Make the trees more detailed and true-to-life by forming a fresh green foliage. Start by making an ellipse and then select its side nodes with the Shape tool (F10) and turn them into sharp angles with the help of the Cusp node function. Place the leaves onto the tree crown, next to the apples.

add leaves to the trees

Here how our background looks at this step. Almost completed!

video game background

Since we are making a background for a video game, we should keep in mind that it will be moving along with the character or action running through it. Let’s make sure that the edges of the background match each other, making seamless repeats. 
For this purpose, select the upper left and right nodes of the first mountain shape. Find the Align nodes feature in the control panel above and apply Align Horizontalto the selected nodes, positioning them at the same height. Repeat the same action for all other nodes that are located at the edges of our image (the mountains and both green lawns).

align the nodes at the edges

Finally, deselect everything and head to the upper control panel. Find the Duplicate distance window and change the values to 1280 px for the X axis and 0 px for Y.Now select our background and Duplicate (Control-D) it several times to see how the repeats look.

duplicate the background

Congratulations! You did a great job and created a detailed nature background, getting used to some handy CorelDRAW tools and features. Hope you’ve enjoyed working with mesh and creating fancy elements. Good luck with your art! 

Video Game Background

 

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